← Interactive powers & arsenal

The capability register.

Personal powers, integrated acquisitions, artifact routes and independent survival mechanisms. 377 powers and applications; 38 arsenal entries.

Entries include overlapping applications and distinct sources. Unresolved classifications remain marked.

Narrative & cartoon · Personal / integrated · Confirmed

Toon Force / Cartoon Physics

Uses cartoon logic in place of ordinary physics: impossible movement, elastic bodies, visual jokes, improbable survival and objects or effects produced for a gag. Orville possesses this as a confirmed retained capability.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Narrative & cartoon · Personal / integrated · Confirmed

Gag Physiology

The umbrella classification for Orville’s retained gag-character abilities. His body and abilities can operate according to a joke’s logic rather than normal physical limits.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Narrative & cartoon · Personal / integrated · Confirmed

Gag-Based Reality Warping

Descriptive application of his confirmed gag abilities: makes the impossible work because it serves the gag. This is an application of Cartoon Physics and reality warping, rather than a separately named franchise technique.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Narrative & cartoon · Personal / integrated · Confirmed

Cartoon Body Manipulation

Gag-body applications include stretching, flattening, reshaping and returning from exaggerated cartoon damage.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Narrative & cartoon · Personal / integrated · Confirmed

Hammerspace / Cartoon Object Conjuration

Produces or retrieves props through cartoon storage logic, including objects that should not fit in the space from which they are drawn.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Narrative & cartoon · Personal / integrated · Confirmed

Comedic Survival / Gag Recovery

Survives and recovers from consequences by gag logic, including the exaggerated damage-and-reset pattern of cartoon characters.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Narrative & cartoon · Personal / integrated · Confirmed

Audience Manipulation

Controls spectators’ responses. The archive records him making spectators applaud rejected appeals, turning an audience’s reactions into part of the captives’ punishment.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Narrative & cartoon · Personal / integrated · Confirmed

Plot Armour / Plot Armor — Personal Protection

Possesses stolen plot armour and wears another rescuer’s survival guarantee. He can also traffic, reassign and exploit the protection narrative gives a character.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Narrative & cartoon · Personal / integrated · Confirmed

Fourth-Wall Manipulation

Interacts with narrative boundaries and the audience, extending his recorded fourth-wall interaction and narrative-layer control.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Reality & rules · Personal / integrated · Confirmed

Reality Warping

Changes actual conditions of a world, including routes, properties and histories. This is the umbrella ability; the more specific entries explain how he applies it.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Reality & rules · Personal / integrated · Confirmed

Concept Manipulation / Conceptual Manipulation

Alters abstract things such as safety, freedom, reunion and forgiveness so the change has real effects on people and places.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Reality & rules · Personal / integrated · Confirmed

Concept Creation

Invents a new category of guilt and causes tribunals to recognise it. Creating a criminal label alone is ordinary authorship; making reality enforce that label is the supernatural feat.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Reality & rules · Personal / integrated · Confirmed

Concept Destruction

Removes the concept of return, so physically reaching a home no longer produces homecoming.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Reality & rules · Personal / integrated · Confirmed

Conceptual Materialization

Turns an abstract obligation into a physical barrier and a moment into collectible pieces. The exact label is an interpretation of these effects.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Reality & rules · Personal / integrated · Confirmed

Definition Manipulation

Changes what shelter means and therefore which movements the shelter permits. This differs from merely persuading people to use another definition.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Reality & rules · Personal / integrated · Confirmed

Law Manipulation / Rule Manipulation

Replaces physical and sacred rules, imports a prohibition on recovery and exports a rule of nonviolence between worlds.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Reality & rules · Personal / integrated · Confirmed

Axiom Manipulation / Logic Manipulation

Disables the rule excluding simultaneous truth and falsity, allowing acquittal and conviction to coexist.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Reality & rules · Personal / integrated · Confirmed

Physics Manipulation

Changes governing physical behaviour rather than simply applying a stronger physical force

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Reality & rules · Personal / integrated · Confirmed

Boundary Manipulation

Moves the border of a void through inhabited locations. His other boundary effects concern existence, stories and access.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Reality & rules · Personal / integrated · Confirmed

Connection Manipulation / Association Manipulation

Changes the relationships between entities, their identities and the effects meant to reach them. Removing 'between' in Gojo's feat is his clearest combat application.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Reality & rules · Personal / integrated · Confirmed

Ownership Manipulation

Makes property and supernatural powers belong to a different holder, sometimes while the original source remains intact. The Deadlights feat demonstrates operational ownership beyond ordinary theft.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Reality & rules · Personal / integrated · Confirmed

Authority Manipulation

Reassigns who can govern, authorise, protect or answer a supernatural office. The effect is stronger than forged paperwork when the world or power itself recognises the reassignment.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Reality & rules · Personal / integrated · Confirmed

Property Manipulation / Attribute Transfer

Detaches a property or governing protection and gives it another recipient. Abstract-property theft and natural-law export document this ability independently of any retained physical specimen.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Reality & rules · Personal / integrated · Confirmed

Existence Manipulation

Changes the conditions under which people exist, where existence resides and whose identity authorises it.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Reality & rules · Personal / integrated · Confirmed

Existence Erasure

Removes historical, narrative or bodily presence. Several cases preserve memory or awareness, so the scope varies by incident.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Reality & rules · Personal / integrated · Confirmed

Creation

Makes an imaginary guardian real, creates conscious worlds and constructs a pocket world

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Reality & rules · Personal / integrated · Confirmed

Reality Replication / Universe Duplication

Constructs a replica town and duplicates a civilisation's world. Replicas can be used as replacements or as equally conscious rival claimants.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Reality & rules · Personal / integrated · Confirmed

Universe Merger / Dimensional Manipulation

Combines incompatible worlds and relocates afterlife realms. This is an application of dimensional control rather than a separate unlimited cosmological rank.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Reality & rules · Personal / integrated · Confirmed

Reality Concealment

Makes a town inaccessible to outside observation while its residents remain aware

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Reality & rules · Personal / integrated · Confirmed

Personal Nonexistence

Ceases to exist while his restraints continue functioning

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Reality & rules · Personal / integrated · Confirmed

Non-Physical Interaction

Directly handles souls, conditions of existence and minds that are not ordinary physical objects. Reaching and seizing IT's extradimensional reality greatly strengthens this classification.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Acquisition & control · Personal / integrated · Confirmed

Power Absorption / Power Theft

Takes usable abilities or their source connection from an existing holder. Power Absorption is a common catalogue name; the archive usually describes theft or reassignment rather than swallowing energy.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Acquisition & control · Personal / integrated · Confirmed

Power Replication / Ability Mimicry

Copies a functioning technique or shield. Replication is distinct from theft because a copied ability need not remove the original.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Acquisition & control · Personal / integrated · Confirmed

Power Nullification / Superpower Negation

Disables access to a power, including a healer's ability and a speedster's source connection.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Acquisition & control · Personal / integrated · Confirmed

Power Transfer / Superpower Transferal

Places usable power under another party's control. Selling techniques and transferring a Stand demonstrate transfer to third parties, not only to himself.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Acquisition & control · Personal / integrated · Confirmed

Power Redirection

Makes a protective system perform an imposed function. The intervention records show this against Unlimited Void, the Penance Stare and the Omega Effect.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Acquisition & control · Personal / integrated · Confirmed

Power Modification

Changes an alien genetic template or breaks its intended use. The method affects the power's operation, not simply its apparent appearance.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Acquisition & control · Personal / integrated · Confirmed

Energy Absorption / Energy Siphoning

Drains cursed energy, regeneration energy and mana

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Acquisition & control · Personal / integrated · Confirmed

Source / Connection Severing

Cuts or hijacks a user’s relationship with a source, spirit or governing power. The archive records soul-source interference and theft of supernatural connections.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Acquisition & control · Personal / integrated · Confirmed

Power-Condition Manipulation

Exploits or redirects the conditions controlling an ability or binding arrangement. His Nen theft respects the stated conditions while changing where success leads.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Acquisition & control · Personal / integrated · Confirmed

Transformation Interference

Disables or confiscates a selected transformation template

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Acquisition & control · Personal / integrated · Confirmed

Superpower Manipulation

Umbrella term for changing, copying, taking, suppressing or transferring abilities. It summarises the supported effects above, rather than adding another independent moveset.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Time & causality · Personal / integrated · Confirmed

Time Manipulation

Controls intervals, duration and chronology, including captivity between seconds with extended subjective experience.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Time & causality · Equipment-dependent · Confirmed

Time Travel

Acts in a person's childhood, removes a hinge from yesterday and travels through earlier eras. TARDIS travel is an equipment route; other records show his own temporal effects.

Source: Time Travel

Open linked capability →
Time & causality · Personal / integrated · Confirmed

Temporal Displacement

Moves people and rescue operations to the wrong time while preserving their task or awareness.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Time & causality · Personal / integrated · Confirmed

Time Loop Creation

Repeats escapes, deaths, reincarnations or the start of occupation. Memory can remain while the situation resets.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Time & causality · Personal / integrated · Confirmed

Timeline Reset / Temporal Reversal

Returns a city or operation to a previous state. A Time Stone is explicitly involved in one case; not every reset is attributed to that artifact.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Time & causality · Personal / integrated · Confirmed

Temporal Imprisonment

Prevents an interval from completing while its occupants remain conscious. Gojo and Doctor Manhattan supply named intervention examples.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Time & causality · Personal / integrated · Confirmed

Subjective Time Manipulation

Separates experienced duration from the external clock, including centuries of awareness that do not advance release time.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Time & causality · Personal / integrated · Confirmed

History Manipulation / Retroactive Alteration

Creates or edits prior events, consent, witnesses and alibis while victims may retain the original memory.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Time & causality · Personal / integrated · Confirmed

Future Manipulation

Changes when an event can occur, ruins reunion futures and removes a town's tomorrow. Yhwach's case also demonstrates denial of future selection.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Time & causality · Personal / integrated · Confirmed

Timeline Manipulation

Works across branches and retains contradictory outcomes rather than forcing them into one agreed history.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Time & causality · Personal / integrated · Confirmed

Contradictory Outcome Preservation

Keeps mutually exclusive states operational together. This is a descriptive application of timeline, reality and logic manipulation, not a universally standard standalone power name.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Time & causality · Personal / integrated · Confirmed

Causality Manipulation

Changes causes, consequences and the paths connecting them. A victim's kindness can be installed as a disaster's cause while the actual offender is removed from its causal history.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Time & causality · Personal / integrated · Confirmed

Consequence Transfer / Causal Redirection

Moves the consequences of an attack into another person's future. Saitama's redirected strikes are a direct intervention application.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Time & causality · Personal / integrated · Confirmed

Probability Manipulation

Adjusts survival odds and rigs how rescue systems rank people. The evidence establishes powerful use, without proving Absolute Probability Manipulation across everything.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Time & causality · Personal / integrated · Confirmed

Luck Manipulation

Steals favourable outcomes or assigns misfortune. It is a narrower application of probability control.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Time & causality · Personal / integrated · Confirmed

Coincidence Manipulation

Constructs seemingly accidental encounters to lead people into traps.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Time & causality · Personal / integrated · Confirmed

Fate / Destiny Manipulation

Fixes surrender, makes escape routes converge on one outcome and reassigns prophetic fulfilment.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Time & causality · Personal / integrated · Confirmed

Precognition / Future Information Access

Obtains or uses information from future events and prophecy. Access through temporal retrieval is evidenced; an always-on omniscient future sight is not.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Time & causality · Personal / integrated · Confirmed

Pan-Temporal Presence / Temporal Omnipresence

The profile says he frequents all timelines; the feat index records activity across contradictory histories. Pan-Temporal Presence is the recognised fit. Literal continuous presence in every instant remains a stronger interpretation than visiting every branch.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Time & causality · Personal / integrated · Confirmed

Temporal Memory Preservation

Lets selected people remember resets that otherwise undo events

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Time & causality · Personal / integrated · Confirmed

Completion Denial

Removes the ability of an action or interval to finish. Giorno's and the Lich's interventions extend the application to return-to-zero and a desired ending.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Space & dimensions · Personal / integrated · Confirmed

Spatial Manipulation

Changes destinations, distance and spatial relationships. Removing 'between' bypassed Gojo's Infinity without crossing it.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Space & dimensions · Personal / integrated · Confirmed

Teleportation

Relocates through a document drawer, another timeline or an ordinary queue. These show movement independent of conventional paths.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Space & dimensions · Equipment-dependent · Confirmed

Portal Creation / Portal Manipulation

Opens or reassigns crossings. Stolen Mother Box Boom Tubes provide an additional equipment-based version.

Source: Portal Creation / Portal Manipulation

Open linked capability →
Space & dimensions · Personal / integrated · Confirmed

Dimensional Travel / Interdimensional Travel

Enters refuge dimensions, universes and locations beyond a dying cosmos.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Space & dimensions · Personal / integrated · Confirmed

Pocket Dimension Creation

Builds confinement within an afterlife sanctuary or a memorial locket.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Space & dimensions · Personal / integrated · Confirmed

Dimensional Imprisonment

Makes a world or pocket space into a prison by removing accessible exits or forcing routes back into custody.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Space & dimensions · Personal / integrated · Confirmed

Spatial Isolation / Access Denial

Keeps homes and destinations visible while preventing entry. Strange's intervention shows an escape mechanism functioning correctly after its destination has been reassigned.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Space & dimensions · Personal / integrated · Confirmed

Dimensional Storage

Stores relics or inhabited worlds inside much smaller containers

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Space & dimensions · Personal / integrated · Confirmed

Multiple Manifestation / Duplication

Uses duplicates and appears inside multiple shelters simultaneously

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Mind, soul & body · Personal / integrated · Confirmed

Soul Manipulation

Handles, redirects, fragments and transfers souls, including living and deceased victims.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Mind, soul & body · Personal / integrated · Confirmed

Soul Fragmentation

Splits a soul while retaining aware components. Sukuna's twenty claimants and Anos's divided origins provide named cases.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Mind, soul & body · Personal / integrated · Confirmed

Soul Binding / Spiritual Sealing

Binds souls to contracts or vessels. Ghost Rider's bond and Kratos's continuing imprisonment show powerful named applications.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Mind, soul & body · Personal / integrated · Confirmed

Afterlife Manipulation

Alters destinations, access, custody and routes between incompatible afterlife systems.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Mind, soul & body · Personal / integrated · Confirmed

Possession / Forced Spiritual Insertion

Can impose possession or remove a host instead of its possessing entity. The reverse-exorcism feat also includes memories and displaced identities.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Mind, soul & body · Personal / integrated · Confirmed

Resurrection

Returns the dead to active existence, sometimes inside renewed confinement.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Mind, soul & body · Personal / integrated · Confirmed

Reincarnation Manipulation

Assigns or loops new incarnations while preserving awareness of earlier relationships.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Mind, soul & body · Personal / integrated · Confirmed

Life and Death Manipulation

Controls whether a victim dies, returns or reaches an ending in the recorded cases

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Mind, soul & body · Personal / integrated · Confirmed

Healing / Restoration

Repairs or revives captives for repeated phases of harm. Restoration of others is supported; his own regeneration should be assessed separately.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Mind, soul & body · Personal / integrated · Confirmed

Regeneration Interference / Healing Modification

Changes who receives the consequences of healing. Dante’s restored injuries are transferred to people he previously saved while he remains alive in the cycle.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Mind, soul & body · Personal / integrated · Confirmed

Immortality / Lifespan Manipulation

Possesses immortality and controls lifespan. The archive describes borrowed time sustained by freezing a civilisation’s final day.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Mind, soul & body · Personal / integrated · Confirmed

Consciousness Manipulation

Preserves and confines minds beyond ordinary bodily destruction or death.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Mind, soul & body · Personal / integrated · Confirmed

Consciousness Transfer / Mind Sealing

Places an aware mind in a page, memorial or other vessel. Several trophies exhibit the same continuing awareness effect.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Mind, soul & body · Personal / integrated · Confirmed

Mind Manipulation

Imposes interpretations or actions even while a subject internally understands or remembers the truth.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Mind, soul & body · Personal / integrated · Confirmed

Telepathy

Reads a witness's unspoken rehearsals and appeals before she speaks.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Mind, soul & body · Personal / integrated · Confirmed

Memory Manipulation

Steals, implants, trades or alters memories in living and deceased targets.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Mind, soul & body · Personal / integrated · Confirmed

Emotion Manipulation

Removes recognition, hope or comfort and imposes recursive distress. Goku's and Asura's cases extend this to fighting spirit and anger.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Mind, soul & body · Personal / integrated · Confirmed

Willpower Manipulation / Motivation Removal

Suppresses the ability to believe in rescue. Goku's intervention explicitly removes the impulse to act while leaving strength and understanding intact.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Mind, soul & body · Personal / integrated · Confirmed

Perception Manipulation / Sensory Manipulation

Changes how people perceive information and evidence. Aizen's complete hypnosis is redirected inward in his intervention.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Mind, soul & body · Personal / integrated · Confirmed

Dream Manipulation / Oneiromancy

Enters, changes or governs dreams and converts private mental refuges into controlled spaces.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Mind, soul & body · Personal / integrated · Confirmed

Identity Manipulation

Changes spiritual signatures, shared identity slots and personal continuity rather than merely impersonating someone's appearance.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Mind, soul & body · Personal / integrated · Confirmed

Voice Mimicry / Voice Manipulation

Uses another person's voice or imposes a voice as an anomalous effect. Wanda's extracted voice demonstrates conceptual separation as well as sound control.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Mind, soul & body · Personal / integrated · Confirmed

Biological Manipulation / Body Transmutation

Changes living bodies or their form

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Mind, soul & body · Personal / integrated · Confirmed

Fusion / Separation

Merges multiple beings while retaining constituents. Banner/Hulk and Discord show the inverse: preserving separated identities or components.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Narrative & information · Personal / integrated · Confirmed

Plot Manipulation / Narrative Manipulation

Makes biographies, narration and story structure govern events. These are in-story supernatural effects, supported especially by Featherine's intervention.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Narrative & information · Personal / integrated · Confirmed

Retconning / Continuity Manipulation

Changes what history or canon accepts while earlier refusals or memories can remain in inaccessible versions.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Narrative & information · Personal / integrated · Confirmed

Plot Armor Manipulation

Possesses, steals, wears and reassigns plot armour. Narrative survival guarantees become powers he can control.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Narrative & information · Personal / integrated · Confirmed

Narrative Role Manipulation

Takes protagonist status or assigns a different lead so scenes and recognition follow the imposed role.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Narrative & information · Personal / integrated · Confirmed

Backstory Manipulation

Manufactures earlier life events or flashbacks and makes records and later protections accept them.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Narrative & information · Personal / integrated · Confirmed

Genre / Trope Manipulation

Reassigns a story's genre or changes the rule that a rescue arrives at the last moment.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Narrative & information · Personal / integrated · Confirmed

Ending Manipulation

Steals a homecoming, forces a sequel or suspends an ending. The Lich case demonstrates denial of completion on a cosmological target's objective.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Narrative & information · Personal / integrated · Confirmed

Fourth-Wall Interaction

Acts across the boundary between a tale and its depicted reader or observer layer

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Narrative & information · Personal / integrated · Confirmed

Narrative Layer Manipulation

The SCP-3812 dossier describes ascent caught inside a recursive construction of story layers. Featherine's case removes separation from the observed story. Scope should follow these recorded encounters.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Narrative & information · Personal / integrated · Confirmed

Information Manipulation

Removes information from messages or recordings while retaining other properties and checksums. Gojo's domain reversal separates information from its disabling effect.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Narrative & information · Personal / integrated · Confirmed

Truth / Context Manipulation

Changes how facts combine or what their context conveys. Diana's truthful lasso remains accurate while its permitted questions and disclosures are hijacked.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Narrative & information · Personal / integrated · Confirmed

Text / Record Manipulation

Makes records, testimony or identification operate under altered conditions. Some cases are conventional forgery; only the anomalous effects count toward this power.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Narrative & information · Personal / integrated · Confirmed

Meaning Manipulation / Semantic Manipulation

Removes or transfers the significance of names, sacrifices and acts while preserving memories of the underlying events.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Energy & skills · Personal / integrated · Confirmed

Light Manipulation / Phenomenon Mimicry

Orville becomes or impersonates moonlight itself. Ecological, ritual and navigational systems accept his substituted presence as lunar illumination; this is phenomenon mimicry as well as light control.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Energy & skills · Personal / integrated · Confirmed

Gravity Manipulation

Replaces gravity in a shelter with attraction toward a labelled forbidden door. This specific gravity effect is supported, without assuming all gravitational applications.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Energy & skills · Personal / integrated · Confirmed

Weather / Climate Manipulation

Prevents nocturnal heat loss, displaces rainy seasons and controls storm delivery. These are planetary environmental effects with distinct mechanisms.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Energy & skills · Personal / integrated · Confirmed

Cursed Energy Manipulation

Uses and siphons cursed energy, seeds curses and interferes with barriers.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Energy & skills · Personal / integrated · Confirmed

Curse Inducement / Curse Manipulation

Creates, keeps, distributes or releases curses; Nen curses are a particular recorded route.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Energy & skills · Personal / integrated · Confirmed

Summoning

Brings entities into a location, including without containment. A summoned creature's full powers remain the creature's unless a record establishes a transfer.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Energy & skills · Personal / integrated · Confirmed

Telekinesis

Holds an evacuation ship over its landing pad through the Force. The record explicitly names telekinesis.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Energy & skills · Personal / integrated · Confirmed

Technological Manipulation / Hacking

Compromises systems, sometimes with temporally anomalous credentials

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Energy & skills · Personal / integrated · Confirmed

Supernatural Surveillance / Remote Observation

Observes through moonlight, a live photograph or a magic mirror. These support remote viewing rather than literal omniscience.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Energy & skills · Personal / integrated · Confirmed

Deception, Impersonation and Social Engineering

Uses false identities, records and reassuring presentations to obtain access and obedience. These can be exceptionally effective skills without being separate magical powers.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Energy & skills · Personal / integrated · Confirmed

Strategic Intelligence / Ability Analysis

Identifies an opponent's mechanism, conditions and dependencies and exploits them. No numeric IQ is justified by the archive.

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Energy & skills · Personal / integrated · Confirmed

Legal and Metaphysical System Exploitation

Combines technical compliance, altered authority and changed definitions so apparently valid systems enforce his imposed result

Source: Orville’s inherent or permanently acquired powers

Open linked capability →
Acquisition & control · Stolen / integrated · Confirmed

Limitless — Infinity, Blue, Red and Hollow Purple

Orville possesses Gojo’s Limitless through cursed-technique theft. Infinity provides neutral spatial defence; Blue produces attraction; Red produces repulsion; Hollow Purple combines the Blue and Red applications. Six Eyes is catalogued as a separate claimed ability.

Source: Limitless — Infinity, Blue, Red and Hollow Purple — stolen capability

Open linked capability →
Jujutsu Kaisen · Stolen / integrated · Confirmed

Cursed Technique Theft and Replication

Possesses the cursed techniques named in the theft and replication records, and can copy, steal and transfer techniques.

Source: Jujutsu Kaisen — retained power system

Open linked capability →
Jujutsu Kaisen · Stolen / integrated · Confirmed

Shrine — Cleave, Dismantle and Furnace

Sukuna’s Shrine was confiscated and remains usable under Orville’s ownership, including Cleave, Dismantle and Furnace. Its continuing use is recorded in Sukuna’s current intervention and custody exhibit.

Source: Shrine — Cleave, Dismantle and Furnace — stolen capability

Open linked capability →
Jujutsu Kaisen · Stolen / integrated · Confirmed

Six Eyes

Both eyes were surgically removed after Gojo’s defeat, claimed by Orville and incorporated into his sight. Orville actively uses their perception; Gojo’s retained awareness sees through Orville’s viewpoint without control.

Source: Satoru Gojo — claimed and incorporated

Open linked capability →
Jujutsu Kaisen · Stolen / integrated · Confirmed

Infinity — Neutral Limitless

The neutral application of his confirmed Limitless: spatial defence that prevents ordinary approach from reaching him.

Source: Infinity — Neutral Limitless — stolen capability

Open linked capability →
Jujutsu Kaisen · Stolen / integrated · Confirmed

Cursed Technique Lapse: Blue

The attractive application of his confirmed Limitless.

Source: Jujutsu Kaisen — retained power system

Open linked capability →
Jujutsu Kaisen · Stolen / integrated · Confirmed

Cursed Technique Reversal: Red

The repulsive application of his confirmed Limitless.

Source: Jujutsu Kaisen — retained power system

Open linked capability →
Jujutsu Kaisen · Stolen / integrated · Confirmed

Hollow Technique: Purple / Hollow Purple

The combined Blue-and-Red application of his confirmed Limitless.

Source: Jujutsu Kaisen — retained power system

Open linked capability →
Jujutsu Kaisen · Stolen / integrated · Confirmed

Domain Expansion

Possesses and deploys Domain Expansion, as directly named by the domain offences.

Source: Jujutsu Kaisen — retained power system

Open linked capability →
Jujutsu Kaisen · Stolen / integrated · Confirmed

Barrier Techniques

Controls, deploys and compromises supernatural barriers and their access rules.

Source: Jujutsu Kaisen — retained power system

Open linked capability →
Jujutsu Kaisen · Stolen / integrated · Confirmed

Binding Vows

Makes and manipulates binding-vow conditions, costs and enforcement.

Source: Jujutsu Kaisen — retained power system

Open linked capability →
Jujutsu Kaisen · Stolen / integrated · Confirmed

Reverse Cursed Technique

Uses positive energy produced through reversed cursed energy for restoration, and alters the consequences of that healing.

Source: Jujutsu Kaisen — retained power system

Open linked capability →
Jujutsu Kaisen · Stolen / integrated · Confirmed

Shikigami Summoning and Control

Possesses and handles shikigami through the named possession and trafficking records.

Source: Jujutsu Kaisen — retained power system

Open linked capability →
Jujutsu Kaisen · Stolen / integrated · Confirmed

Soul Resonance

Possesses the soul-resonance capability named in the charge register.

Source: Jujutsu Kaisen — retained power system

Open linked capability →
Jujutsu Kaisen · Stolen / integrated · Confirmed

Heavenly Restriction Manipulation

Accesses and manipulates the restrictions and exchanges named by the Heavenly Restriction charge.

Source: Jujutsu Kaisen — retained power system

Open linked capability →
Jujutsu Kaisen · Stolen / integrated · Confirmed

Cursed Corpse Creation / Control

Controls the cursed-corpses system named in the offences.

Source: Jujutsu Kaisen — retained power system

Open linked capability →
Bleach · Stolen / integrated · Confirmed

Reiryoku / Spiritual Energy

Possesses spiritual power; Reiatsu is the pressure emitted from that energy.

Source: Bleach — retained power system

Open linked capability →
Bleach · Stolen / integrated · Confirmed

Reiatsu / Spiritual Pressure

Uses stolen spiritual pressure to overwhelm and paralyse a crowd.

Source: Bleach — retained power system

Open linked capability →
Bleach · Stolen / integrated · Confirmed

Soul Reaping and Soul Burial

Performs the Soul Reaper functions named in the register, including interaction with and passage of souls.

Source: Bleach — retained power system

Open linked capability →
Bleach · Stolen / integrated · Confirmed

Zanpakutō

Possesses stolen Zanpakutō and their spiritual weapon abilities.

Source: Bleach — retained power system

Open linked capability →
Bleach · Stolen / integrated · Confirmed

Bankai

Possesses and deploys the Bankai named in the crime register; one report describes releasing a stolen destructive Bankai through a refugee gate.

Source: Bleach — retained power system

Open linked capability →
Bleach · Stolen / integrated · Confirmed

Hollowfication

Possesses the Hollow-transformation capability named in the register and can impose that transformation while preserving victims’ memories.

Source: Bleach — retained power system

Open linked capability →
Bleach · Stolen / integrated · Confirmed

Hollow Control / Trafficking

Acquires and handles Hollows through the named trafficking record.

Source: Bleach — retained power system

Open linked capability →
Bleach · Stolen / integrated · Confirmed

Soul Chain Manipulation

Manipulates the spiritual chain mechanism named by the charge.

Source: Bleach — retained power system

Open linked capability →
Bleach · Stolen / integrated · Confirmed

Soul Reaper Power-System Control

Takes authority over the Soul Reaper system and manipulates its ownership and functioning.

Source: Bleach — retained power system

Open linked capability →
Naruto · Stolen / integrated · Confirmed

Chakra Manipulation and Absorption

Extracts, stores, redirects and uses chakra; a hidden chakra drain powers another seal.

Source: Naruto — retained power system

Open linked capability →
Naruto · Stolen / integrated · Confirmed

Jutsu / Forbidden Jutsu

Possesses the forbidden techniques named in the use and distribution charges.

Source: Naruto — retained power system

Open linked capability →
Naruto · Stolen / integrated · Confirmed

Kekkei Genkai

Possesses the bloodline abilities explicitly named in the theft and counterfeiting charges. The recorded acquisition establishes possession of the named system.

Source: Naruto — retained power system

Open linked capability →
Naruto · Stolen / integrated · Confirmed

Dōjutsu / Ocular Techniques

Possesses and uses the eye techniques named in the offences, including a stolen transplanted shinobi eye.

Source: Naruto — retained power system

Open linked capability →
Naruto · Stolen / integrated · Confirmed

Shadow Clone Technique

Possesses the Shadow Clone technique explicitly named in the charge register.

Source: Naruto — retained power system

Open linked capability →
Naruto · Stolen / integrated · Confirmed

Genjutsu

Uses chakra-based illusion and memory-affecting genjutsu.

Source: Naruto — retained power system

Open linked capability →
Naruto · Stolen / integrated · Confirmed

Summoning Technique / Kuchiyose

Uses summoning contracts and controls the summoned creatures named by the offences.

Source: Naruto — retained power system

Open linked capability →
Naruto · Stolen / integrated · Confirmed

Tailed-Beast Power / Jinchūriki System Control

Possesses the tailed-beast and host-system abilities named by the relevant offences, with authority over their confinement and exploitation.

Source: Naruto — retained power system

Open linked capability →
Naruto · Stolen / integrated · Confirmed

Reincarnation / Reanimation Techniques

Possesses the reincarnation technique named in the register and uses it to bring dead witnesses back.

Source: Naruto — retained power system

Open linked capability →
Hunter × Hunter · Stolen / integrated · Confirmed

Nen / Aura Manipulation

Possesses Nen, opens aura nodes and uses acquired Nen abilities.

Source: Hunter × Hunter — retained power system

Open linked capability →
Hunter × Hunter · Stolen / integrated · Confirmed

Hatsu Theft

Steals a rescue Hatsu and uses its conditions while changing where its successful rescue leads.

Source: Hunter × Hunter — retained power system

Open linked capability →
Hunter × Hunter · Stolen / integrated · Confirmed

Nen Conditions, Restrictions and Vows

Uses and modifies Nen contracts, restrictions and vows.

Source: Hunter × Hunter — retained power system

Open linked capability →
Hunter × Hunter · Stolen / integrated · Confirmed

Aura Concealment

Conceals aura through the named Nen-system technique.

Source: Hunter × Hunter — retained power system

Open linked capability →
Hunter × Hunter · Stolen / integrated · Confirmed

Nen Beast Creation / Control

Possesses the Nen-beast capability named in the register.

Source: Hunter × Hunter — retained power system

Open linked capability →
Hunter × Hunter · Stolen / integrated · Confirmed

Post-Mortem Nen

Redirects Nen that persists or strengthens after death; protective devotion becomes a stronger lock.

Source: Hunter × Hunter — retained power system

Open linked capability →
Hunter × Hunter · Stolen / integrated · Confirmed

Nen Manipulation

Possesses the Nen Manipulation category named in the offence.

Source: Hunter × Hunter — retained power system

Open linked capability →
Hunter × Hunter · Stolen / integrated · Confirmed

Nen Conjuration

Possesses the Nen Conjuration category named in the offence.

Source: Hunter × Hunter — retained power system

Open linked capability →
Hunter × Hunter · Stolen / integrated · Confirmed

Nen Curses

Creates and applies Nen curses.

Source: Hunter × Hunter — retained power system

Open linked capability →
JoJo’s Bizarre Adventure · Stolen / integrated · Confirmed

Stand Manifestation

Manifests Stands; one custom Stand makes a spoken name summon its bearer into a sealed mirror.

Source: JoJo’s Bizarre Adventure — retained power system

Open linked capability →
JoJo’s Bizarre Adventure · Stolen / integrated · Confirmed

Stand Transfer and Ownership

Separates a Stand from its user and transfers control to another holder.

Source: JoJo’s Bizarre Adventure — retained power system

Open linked capability →
JoJo’s Bizarre Adventure · Stolen / integrated · Confirmed

Stand Arrow Awakening

Uses the Arrow system to awaken Stand capabilities.

Source: JoJo’s Bizarre Adventure — retained power system

Open linked capability →
JoJo’s Bizarre Adventure · Stolen / integrated · Confirmed

Stand Time Stop

Possesses the time-stop capability named in the Stand offence.

Source: JoJo’s Bizarre Adventure — retained power system

Open linked capability →
JoJo’s Bizarre Adventure · Stolen / integrated · Confirmed

Requiem Evolution

Uses the Requiem Arrow event to upgrade his own interference with a prison.

Source: JoJo’s Bizarre Adventure — retained power system

Open linked capability →
JoJo’s Bizarre Adventure · Stolen / integrated · Confirmed

Remote Stand Control

Controls a Stand remotely through the named capability.

Source: JoJo’s Bizarre Adventure — retained power system

Open linked capability →
JoJo’s Bizarre Adventure · Stolen / integrated · Confirmed

Stand Power-System Control

Takes authority over Stands and their power-system conditions.

Source: JoJo’s Bizarre Adventure — retained power system

Open linked capability →
Dragon Ball, One Piece and other anime · Stolen / integrated · Confirmed

Ki Manipulation and Absorption — Dragon Ball

Drains and uses ki, including energy taken from a population to power an empty ship.

Source: Dragon Ball, One Piece and other anime — retained power system

Open linked capability →
Dragon Ball, One Piece and other anime · Stolen / integrated · Confirmed

Fusion — Dragon Ball

Possesses the Fusion ability explicitly named in the offence.

Source: Dragon Ball, One Piece and other anime — retained power system

Open linked capability →
Dragon Ball, One Piece and other anime · Stolen / integrated · Confirmed

Power-Up Transformation — Dragon Ball

Uses transformations and their power multiplication.

Source: Dragon Ball, One Piece and other anime — retained power system

Open linked capability →
Dragon Ball, One Piece and other anime · Stolen / integrated · Confirmed

Dragon Ball Wish-Granting Access

Controls and exploits the dragon-wish system and its wish outcomes.

Source: Dragon Ball, One Piece and other anime — retained power system

Open linked capability →
Dragon Ball, One Piece and other anime · Stolen / integrated · Confirmed

Devil Fruit Powers — One Piece

Possesses the Devil Fruit powers named in the charge family and controls their power-system authority.

Source: Dragon Ball, One Piece and other anime — retained power system

Open linked capability →
Dragon Ball, One Piece and other anime · Stolen / integrated · Confirmed

Haki — One Piece

Possesses Haki as explicitly named in the offence.

Source: Dragon Ball, One Piece and other anime — retained power system

Open linked capability →
Dragon Ball, One Piece and other anime · Stolen / integrated · Confirmed

Quirks / Quirk Factor — My Hero Academia

Steals and uses Quirks and manipulates Quirk factors.

Source: Dragon Ball, One Piece and other anime — retained power system

Open linked capability →
Dragon Ball, One Piece and other anime · Stolen / integrated · Confirmed

One For All Interference

Controls or disrupts the One For All mechanism named by the offence.

Source: Dragon Ball, One Piece and other anime — retained power system

Open linked capability →
Dragon Ball, One Piece and other anime · Stolen / integrated · Confirmed

Geass — Code Geass

Possesses the Geass capability named in the crime register.

Source: Dragon Ball, One Piece and other anime — retained power system

Open linked capability →
Dragon Ball, One Piece and other anime · Stolen / integrated · Confirmed

Titan Power / Titan Inheritance — Attack on Titan

Possesses the Titan-inheritance capabilities named in the offences and controls their authority.

Source: Dragon Ball, One Piece and other anime — retained power system

Open linked capability →
Dragon Ball, One Piece and other anime · Stolen / integrated · Confirmed

Paths Manipulation — Attack on Titan

Controls the Paths system named by the archive.

Source: Dragon Ball, One Piece and other anime — retained power system

Open linked capability →
Dragon Ball, One Piece and other anime · Stolen / integrated · Confirmed

Eldian Memory Manipulation

Alters Eldian memories through the named setting mechanism.

Source: Dragon Ball, One Piece and other anime — retained power system

Open linked capability →
Dragon Ball, One Piece and other anime · Stolen / integrated · Confirmed

Rumbling Control

Possesses control over the Rumbling mechanism named by the charge.

Source: Dragon Ball, One Piece and other anime — retained power system

Open linked capability →
Dragon Ball, One Piece and other anime · Stolen / integrated · Confirmed

Alchemy

Possesses the alchemical capability explicitly named in the register.

Source: Dragon Ball, One Piece and other anime — retained power system

Open linked capability →
Dragon Ball, One Piece and other anime · Stolen / integrated · Confirmed

Devil Contracts — Chainsaw Man

Takes contract authority and controls the agreed costs and fear-linked Devil abilities.

Source: Dragon Ball, One Piece and other anime — retained power system

Open linked capability →
Dragon Ball, One Piece and other anime · Stolen / integrated · Confirmed

Command Spells and Servant Control — Fate

Acquires a Master’s Command Spell authority and controls Servant manifestation and the Holy Grail ritual.

Source: Dragon Ball, One Piece and other anime — retained power system

Open linked capability →
Dragon Ball, One Piece and other anime · Stolen / integrated · Confirmed

Magical-Girl / Soul Gem Power — Madoka Magica

Acquires authority over the Soul Gem sustaining a magical girl and controls its magic, soul custody and despair conditions.

Source: Dragon Ball, One Piece and other anime — retained power system

Open linked capability →
Dragon Ball, One Piece and other anime · Stolen / integrated · Confirmed

Viltrumite Physiology-System Control — Invincible

Acquires authority governing Viltrumite physiology and its physical limits. This is possession of the named physiological power system, alongside Orville’s control of its rules.

Source: Dragon Ball, One Piece and other anime — retained power system

Open linked capability →
Marvel and DC · Stolen / integrated · Confirmed

Super Speed / Speed Force

Possesses a stolen Speed Force connection and uses it to arrive before a runner carrying medicine.

Source: Super Speed / Speed Force — stolen capability

Open linked capability →
Marvel and DC · Stolen / integrated · Confirmed

Mutant Powers

Possesses the mutant shielding power stolen from a rescuer.

Source: Marvel and DC — retained power system

Open linked capability →
Marvel and DC · Stolen / integrated · Confirmed

Gamma-Power Manipulation

Possesses the gamma-power capability named by the register.

Source: Marvel and DC — retained power system

Open linked capability →
Marvel and DC · Stolen / integrated · Confirmed

Symbiote Powers / Symbiosis

Possesses and controls the named symbiote and host mechanisms.

Source: Marvel and DC — retained power system

Open linked capability →
Marvel and DC · Equipment-dependent · Confirmed

Infinity Stone / Infinity Gem Powers

Possesses the named Stone powers: space, time and reality are specifically recorded, and the Infinity-Gem family supplies broader authority over that system.

Source: Infinity Stone / Infinity Gem Powers

Open linked capability →
Marvel and DC · Equipment-dependent · Confirmed

Cosmic Cube Reality Warping

Uses a genuine Cosmic Cube to rewrite a city’s remembered consent.

Source: Cosmic Cube Reality Warping

Open linked capability →
Marvel and DC · Stolen / integrated · Confirmed

Phoenix Force Hosting

Possesses the Phoenix Force hosting capability explicitly named by the charge.

Source: Marvel and DC — retained power system

Open linked capability →
Marvel and DC · Stolen / integrated · Confirmed

Bifrost Travel

Possesses the Bifrost transportation capability named by the charge.

Source: Marvel and DC — retained power system

Open linked capability →
Marvel and DC · Stolen / integrated · Confirmed

Web of Life and Destiny Manipulation

Controls the Web of Life and Destiny mechanism named by the register.

Source: Marvel and DC — retained power system

Open linked capability →
Marvel and DC · Equipment-dependent · Confirmed

Mother Box / Boom Tubes

Uses a stolen Mother Box to open Boom Tubes into holding cells.

Source: Mother Box / Boom Tubes

Open linked capability →
Marvel and DC · Equipment-dependent · Confirmed

Power Ring / Emotional Spectrum

Uses a confirmed Power Ring and its recorded emotional readings. A separate Lantern Ring designation and unrestricted access to every colour of the spectrum have not been established.

Source: Power Ring / Emotional Spectrum

Open linked capability →
Marvel and DC · Stolen / integrated · Confirmed

Anti-Life Equation

Possesses and uses the Anti-Life mechanism named by the offences.

Source: Marvel and DC — retained power system

Open linked capability →
Marvel and DC · Stolen / integrated · Confirmed

Phantom Zone Access

Controls access to the Phantom Zone and its imprisonment mechanism.

Source: Marvel and DC — retained power system

Open linked capability →
Marvel and DC · Stolen / integrated · Confirmed

Incursion and Crisis Manipulation

Controls the crossover reality-collision and Crisis mechanisms named in the register.

Source: Marvel and DC — retained power system

Open linked capability →
Star Wars, television and science fiction · Stolen / integrated · Confirmed

The Force

Possesses Force abilities through the named use and authority-theft records, including telekinesis and planted visions.

Source: Stolen Force access / retained authority

Open linked capability →
Star Wars, television and science fiction · Stolen / integrated · Confirmed

Jedi Mind Trick

Compels an officer to give a false report about an occupied shelter.

Source: Star Wars, television and science fiction — retained power system

Open linked capability →
Star Wars, television and science fiction · Stolen / integrated · Confirmed

Kyber Crystal Manipulation / Bleeding

Controls the kyber-crystal and bleeding mechanisms named by the register.

Source: Star Wars, television and science fiction — retained power system

Open linked capability →
Star Wars, television and science fiction · Stolen / integrated · Confirmed

Force-Ghost Interaction

Interacts with the Force-ghost mechanism; the named case uses impersonation to exploit it.

Source: Star Wars, television and science fiction — retained power system

Open linked capability →
Star Wars, television and science fiction · Stolen / integrated · Confirmed

Time Lord Regeneration Energy

Acquires regeneration energy and controls the Time Lord/fixed-point power system named by the offences.

Source: Star Wars, television and science fiction — retained power system

Open linked capability →
Star Wars, television and science fiction · Equipment-dependent · Confirmed

TARDIS Time Travel

Uses a stolen TARDIS for repeated landings before home destruction.

Source: TARDIS Time Travel

Open linked capability →
Star Wars, television and science fiction · Stolen / integrated · Confirmed

Fixed-Point Manipulation — Doctor Who

Controls and exploits fixed points in time.

Source: Star Wars, television and science fiction — retained power system

Open linked capability →
Star Wars, television and science fiction · Stolen / integrated · Confirmed

Transporter / Matter Transportation — Star Trek

Possesses the transporter capability named in the register.

Source: Star Wars, television and science fiction — retained power system

Open linked capability →
Star Wars, television and science fiction · Stolen / integrated · Confirmed

Holographic Reality / Holodeck Control

Controls the holodeck system named in the archive.

Source: Star Wars, television and science fiction — retained power system

Open linked capability →
Star Wars, television and science fiction · Stolen / integrated · Confirmed

Warp / Faster-Than-Light Travel

Possesses the named warp and faster-than-light travel capabilities.

Source: Star Wars, television and science fiction — retained power system

Open linked capability →
Star Wars, television and science fiction · Stolen / integrated · Confirmed

Borg Assimilation-System Control

Controls the Borg mechanism named by the offence.

Source: Star Wars, television and science fiction — retained power system

Open linked capability →
Star Wars, television and science fiction · Stolen / integrated · Confirmed

Portal Gun / Interdimensional Portals — Rick and Morty

Possesses and uses the portal-gun transportation capability.

Source: Star Wars, television and science fiction — retained power system

Open linked capability →
Star Wars, television and science fiction · Stolen / integrated · Confirmed

Central Finite Curve Manipulation

Controls the reality-boundary system named in the register.

Source: Star Wars, television and science fiction — retained power system

Open linked capability →
Star Wars, television and science fiction · Stolen / integrated · Confirmed

Mass Relay / Reaper Signal Control — Mass Effect

Controls mass-relay travel and the Reaper signal mechanisms named in the offences.

Source: Star Wars, television and science fiction — retained power system

Open linked capability →
Star Wars, television and science fiction · Stolen / integrated · Confirmed

Halo Array Control

Controls the Halo Array mechanism named by the register.

Source: Star Wars, television and science fiction — retained power system

Open linked capability →
Star Wars, television and science fiction · Stolen / integrated · Confirmed

AI, Android Memory and Neural Systems

Controls artificial intelligence, android memories and neural implants.

Source: Star Wars, television and science fiction — retained power system

Open linked capability →
Star Wars, television and science fiction · Stolen / integrated · Confirmed

Cybernetic Body / Cyberware

Possesses the cybernetic body and cyberware capabilities named in the offences.

Source: Star Wars, television and science fiction — retained power system

Open linked capability →
Star Wars, television and science fiction · Stolen / integrated · Confirmed

Netrunning

Possesses the netrunning ability named by the register.

Source: Star Wars, television and science fiction — retained power system

Open linked capability →
Star Wars, television and science fiction · Stolen / integrated · Confirmed

Mind Uploading and Consciousness Duplication

Copies and uploads minds while controlling separate conscious instances.

Source: Star Wars, television and science fiction — retained power system

Open linked capability →
Star Wars, television and science fiction · Stolen / integrated · Confirmed

Matter Replication

Uses the matter-replication capability named in the offence.

Source: Star Wars, television and science fiction — retained power system

Open linked capability →
Star Wars, television and science fiction · Stolen / integrated · Confirmed

Terraforming

Possesses the terraforming capability named in the register.

Source: Star Wars, television and science fiction — retained power system

Open linked capability →
Star Wars, television and science fiction · Stolen / integrated · Confirmed

Wormhole Manipulation

Uses the named wormhole mechanism.

Source: Star Wars, television and science fiction — retained power system

Open linked capability →
Star Wars, television and science fiction · Stolen / integrated · Confirmed

Nanotechnology Manipulation

Possesses and controls the nanotechnology capability named in the offence.

Source: Star Wars, television and science fiction — retained power system

Open linked capability →
Star Wars, television and science fiction · Stolen / integrated · Confirmed

Simulation Manipulation — The Matrix

Acquires authority over simulated perception, physical captivity and exits from the Matrix.

Source: Star Wars, television and science fiction — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

Video Game Physics / Game Mechanics Manipulation

Makes save systems, respawns, inventories, progression and other game rules operate under his control.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

SAVE / LOAD / Save-State Control

Owns SAVE control and makes other inhabitants’ future depend on his approval.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

Checkpoint Manipulation

Controls the checkpoint mechanic named by the offence.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

Respawn / Resurrection-Point Manipulation

Controls resurrection destinations and access to respawn points.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

Infinite Lives

Possesses the infinite-life mechanic explicitly named by the register.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

Glitch Exploitation

Uses glitches and applies their effects across reality boundaries.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

Inventory Duplication

Copies inventory contents through the named game mechanic.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

Experience / XP Manipulation

Controls experience accumulation and its benefits.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

Quest / Side-Quest Manipulation

Controls quest conditions and side-quest consequences.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

Fast Travel

Possesses the fast-travel capability named in the offences.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

Out-of-Bounds Travel

Moves beyond normal map boundaries and controls access outside them.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

Debug / Cheat-System Access

Uses debug and cheat mechanisms to alter game rules.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

Loot / Drop-Rate Manipulation

Controls loot and item-drop probabilities; a recorded case sets the chance of a cure dropping to zero.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

Skill-Tree Manipulation

Controls the allocation and availability of skill-tree powers.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

Respec / Ability Reallocation

Reassigns learned abilities and progression choices.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

New Game Plus

Possesses the New Game Plus mechanic named in the register.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

Permadeath Evasion / Manipulation

Controls the permanent-death rule named by the offence.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

Cutscene Manipulation

Controls cutscene conditions and their outcomes.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

Save Scumming / Repeated Outcome Selection

Reloads to revisit choices and select outcomes.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

Mod / Ruleset Manipulation

Uses modifications to change operating rules.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

Creative-Mode Access

Possesses the creative-mode mechanic named in the register.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

Survival-Mode Manipulation

Controls survival-mode rules and conditions.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

Mob Spawning

Controls entity creation through the named spawner mechanism.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

Command-Block / Command Execution

Possesses command-block rule execution.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

Inventory Weight Manipulation

Controls inventory capacity and weight rules.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

Dialogue-Tree Manipulation

Controls available dialogue choices and their branches.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

Procedural Generation

Controls procedurally generated content.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

Difficulty Manipulation

Changes difficulty and its consequences.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

Rollback / World-State Reversal

Reverts world states through the named rollback mechanic.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

World-Seed Manipulation

Controls the seed from which a game world is generated.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

Nether / End Dimensional Access — Minecraft

Controls the named Minecraft dimension-access mechanisms.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Video-game mechanics and player control · Stolen / integrated · Confirmed

Player-Control / SOUL Manipulation — Deltarune

Takes the player-controlled SOUL’s movement and makes selected responses arrive as orders to obey him.

Source: Video-game mechanics and player control — retained power system

Open linked capability →
Game-franchise powers and magical artifacts · Stolen / integrated · Confirmed

Thu’um / Dragon Shouts — The Elder Scrolls

Uses a dominating Shout to force a sanctuary to kneel. Thu’um is the established name for Dragon-Language shout magic.

Source: Game-franchise powers and magical artifacts — retained power system

Open linked capability →
Game-franchise powers and magical artifacts · Stolen / integrated · Confirmed

Dragon Soul Absorption

Possesses the dragon-soul mechanism named by the offence.

Source: Game-franchise powers and magical artifacts — retained power system

Open linked capability →
Game-franchise powers and magical artifacts · Stolen / integrated · Confirmed

Soul Gems / Soul Trapping — The Elder Scrolls

Captures and contains souls through soul gems.

Source: Game-franchise powers and magical artifacts — retained power system

Open linked capability →
Game-franchise powers and magical artifacts · Stolen / integrated · Confirmed

Daedric Pact / Oblivion Authority

Controls the named Daedric pacts, seals and planes of Oblivion.

Source: Game-franchise powers and magical artifacts — retained power system

Open linked capability →
Game-franchise powers and magical artifacts · Equipment-dependent · Confirmed

Triforce Wish Power — The Legend of Zelda

Acquires authority over Triforce wishes and their outcomes.

Source: Triforce Wish Power — The Legend of Zelda

Open linked capability →
Game-franchise powers and magical artifacts · Equipment-dependent · Confirmed

Master Sword

Possesses the Master Sword artifact named by the register.

Source: Master Sword

Open linked capability →
Game-franchise powers and magical artifacts · Equipment-dependent · Confirmed

Chaos Emerald Power — Sonic

Possesses the Chaos Emerald power system and controls its authority and Super-transformation conditions.

Source: Chaos Emerald Power — Sonic

Open linked capability →
Game-franchise powers and magical artifacts · Stolen / integrated · Confirmed

Kirby Copy Ability

Possesses the Copy Ability explicitly named in the offence.

Source: Game-franchise powers and magical artifacts — retained power system

Open linked capability →
Game-franchise powers and magical artifacts · Equipment-dependent · Confirmed

Omnitrix Alien Transformation — Ben 10

Possesses alien genetic templates, transformations, DNA access and peak-form capabilities named by the register; controls transformation lockouts and ownership.

Source: Omnitrix Alien Transformation — Ben 10

Open linked capability →
Game-franchise powers and magical artifacts · Stolen / integrated · Confirmed

Cybertronian Transformation / Spark / Energon

Possesses and controls the named Transformers spark, Energon and mechanical-transformation mechanisms.

Source: Game-franchise powers and magical artifacts — retained power system

Open linked capability →
Game-franchise powers and magical artifacts · Stolen / integrated · Confirmed

Devil Arms — Devil May Cry

Possesses the demonic weapons and their named power-system authority.

Source: Game-franchise powers and magical artifacts — retained power system

Open linked capability →
Game-franchise powers and magical artifacts · Stolen / integrated · Confirmed

Devil Contracts / Qliphoth

Controls the named Devil-contract and Qliphoth mechanisms.

Source: Game-franchise powers and magical artifacts — retained power system

Open linked capability →
Game-franchise powers and magical artifacts · Stolen / integrated · Confirmed

Sin Devil Trigger

Possesses the Sin Devil Trigger transformation named by the register.

Source: Game-franchise powers and magical artifacts — retained power system

Open linked capability →
Game-franchise powers and magical artifacts · Stolen / integrated · Confirmed

Guidance of Grace — Elden Ring

Controls Grace guidance and the authority it gives over the Tarnished.

Source: Game-franchise powers and magical artifacts — retained power system

Open linked capability →
Game-franchise powers and magical artifacts · Stolen / integrated · Confirmed

Bonfires / Undead Curse — Dark Souls

Controls bonfire access, Undead restoration and the curse system named in the register.

Source: Game-franchise powers and magical artifacts — retained power system

Open linked capability →
Game-franchise powers and magical artifacts · Stolen / integrated · Confirmed

Cognition / Shadows / Palace Control — Persona

Controls the distinction between real people, Shadows and cognitive Palace copies, including their exit authority.

Source: Game-franchise powers and magical artifacts — retained power system

Open linked capability →
Game-franchise powers and magical artifacts · Stolen / integrated · Confirmed

Blood-Fuelled Machine Power — ULTRAKILL

Acquires authority over the blood supply sustaining machines and their maintenance rules.

Source: Game-franchise powers and magical artifacts — retained power system

Open linked capability →
Game-franchise powers and magical artifacts · Stolen / integrated · Confirmed

Vessel / Infection-System Control — Hollow Knight

Controls Vessel appointment and the Infection-related system named by the offence.

Source: Game-franchise powers and magical artifacts — retained power system

Open linked capability →
Game-franchise powers and magical artifacts · Stolen / integrated · Confirmed

Prismo Wish-Granting / Wish Realities — Adventure Time

Acquires Prismo wish authority and controls wish-created realities and their consequences.

Source: Game-franchise powers and magical artifacts — retained power system

Open linked capability →
Game-franchise powers and magical artifacts · Stolen / integrated · Confirmed

Creature Capture and Legendary / Mythical Access

Controls capture devices and the legendary/mythical creature mechanisms named by the register.

Source: Game-franchise powers and magical artifacts — retained power system

Open linked capability →
Game-franchise powers and magical artifacts · Stolen / integrated · Confirmed

Evolution / Evolution Stones

Possesses evolution and evolution-stone capabilities.

Source: Game-franchise powers and magical artifacts — retained power system

Open linked capability →
Game-franchise powers and magical artifacts · Stolen / integrated · Confirmed

Creature Cloning

Copies creatures through the named cloning mechanism.

Source: Game-franchise powers and magical artifacts — retained power system

Open linked capability →
Game-franchise powers and magical artifacts · Stolen / integrated · Confirmed

Weather Moves

Possesses weather-altering creature moves named by the offence.

Source: Game-franchise powers and magical artifacts — retained power system

Open linked capability →
Game-franchise powers and magical artifacts · Stolen / integrated · Confirmed

Fossil Resurrection

Restores creatures through the fossil-resurrection mechanism.

Source: Game-franchise powers and magical artifacts — retained power system

Open linked capability →
Game-franchise powers and magical artifacts · Stolen / integrated · Confirmed

Move Inheritance

Controls inherited creature moves.

Source: Game-franchise powers and magical artifacts — retained power system

Open linked capability →
Game-franchise powers and magical artifacts · Stolen / integrated · Confirmed

Digivolution / Evolution Paths

Controls digital evolution paths.

Source: Game-franchise powers and magical artifacts — retained power system

Open linked capability →
Game-franchise powers and magical artifacts · Stolen / integrated · Confirmed

Digital Monsters / Data Manipulation

Possesses digital-creature and data-control capabilities.

Source: Game-franchise powers and magical artifacts — retained power system

Open linked capability →
Game-franchise powers and magical artifacts · Stolen / integrated · Confirmed

Digital / Creature Fusion

Combines digital creatures or other beings through the named fusion mechanisms.

Source: Game-franchise powers and magical artifacts — retained power system

Open linked capability →
Magic, supernatural and horror powers · Stolen / integrated · Confirmed

Mana Manipulation

Drains and uses magical energy.

Source: Magic, supernatural and horror powers — retained power system

Open linked capability →
Magic, supernatural and horror powers · Stolen / integrated · Confirmed

Spell Copying / Spellbook Magic

Possesses the spell-copying and spellbook capabilities named by the register.

Source: Magic, supernatural and horror powers — retained power system

Open linked capability →
Magic, supernatural and horror powers · Stolen / integrated · Confirmed

Forbidden Magic

Possesses the forbidden magic named in the offence.

Source: Magic, supernatural and horror powers — retained power system

Open linked capability →
Magic, supernatural and horror powers · Stolen / integrated · Confirmed

Necromancy

Uses the named necromantic capability.

Source: Magic, supernatural and horror powers — retained power system

Open linked capability →
Magic, supernatural and horror powers · Stolen / integrated · Confirmed

Lichdom / Phylactery

Possesses the lich and phylactery immortality mechanisms named by the register.

Source: Magic, supernatural and horror powers — retained power system

Open linked capability →
Magic, supernatural and horror powers · Stolen / integrated · Confirmed

Enchantment

Possesses the named enchantment capability.

Source: Magic, supernatural and horror powers — retained power system

Open linked capability →
Magic, supernatural and horror powers · Stolen / integrated · Confirmed

Blood Magic

Possesses the blood-magic capability named in the offence.

Source: Magic, supernatural and horror powers — retained power system

Open linked capability →
Magic, supernatural and horror powers · Stolen / integrated · Confirmed

Soul Contracts

Makes and controls supernatural contracts governing souls.

Source: Magic, supernatural and horror powers — retained power system

Open linked capability →
Magic, supernatural and horror powers · Stolen / integrated · Confirmed

Rune Magic

Possesses the rune-magic capability named by the offence.

Source: Magic, supernatural and horror powers — retained power system

Open linked capability →
Magic, supernatural and horror powers · Stolen / integrated · Confirmed

Horcruxes

Possesses the named soul-fragment immortality mechanism.

Source: Magic, supernatural and horror powers — retained power system

Open linked capability →
Magic, supernatural and horror powers · Stolen / integrated · Confirmed

Unforgivable Curses — Harry Potter

Possesses the Unforgivable Curses named by the offence.

Source: Magic, supernatural and horror powers — retained power system

Open linked capability →
Magic, supernatural and horror powers · Equipment-dependent · Confirmed

Palantír / Seeing-Stone

Possesses the named long-distance seeing artifact.

Source: Palantír / Seeing-Stone

Open linked capability →
Magic, supernatural and horror powers · Equipment-dependent · Confirmed

Ring of Power

Possesses the Ring of Power capability named in the register.

Source: Ring of Power

Open linked capability →
Magic, supernatural and horror powers · Stolen / integrated · Confirmed

Genie / Wish Magic

Controls wishes and the genie mechanism named in the offences.

Source: Magic, supernatural and horror powers — retained power system

Open linked capability →
Magic, supernatural and horror powers · Stolen / integrated · Confirmed

Divine Artifacts / Demigod Power

Possesses the divine-artifact and demigod power capabilities named by the register.

Source: Magic, supernatural and horror powers — retained power system

Open linked capability →
Magic, supernatural and horror powers · Stolen / integrated · Confirmed

Shapeshifting

Changes bodily shape and form.

Source: Magic, supernatural and horror powers — retained power system

Open linked capability →
Magic, supernatural and horror powers · Stolen / integrated · Confirmed

Nightmare and Fear Manipulation

Controls nightmares and fear.

Source: Magic, supernatural and horror powers — retained power system

Open linked capability →
Magic, supernatural and horror powers · Stolen / integrated · Confirmed

Haunting / Cursed Media

Controls hauntings, cursed recordings and media-borne supernatural effects.

Source: Magic, supernatural and horror powers — retained power system

Open linked capability →
Magic, supernatural and horror powers · Stolen / integrated · Confirmed

Demon Summoning / Possession

Summons demons and controls possession.

Source: Magic, supernatural and horror powers — retained power system

Open linked capability →
Magic, supernatural and horror powers · Stolen / integrated · Confirmed

Deadlights

IT’s stolen extradimensional essence is permanently integrated into Orville. Its perception, fear, manifestation and survival capabilities remain available without carrying a separate object.

Source: IT / Pennywise — permanently integrated

Open linked capability →
Magic, supernatural and horror powers · Stolen / integrated · Confirmed

Eldritch Power Manipulation

Possesses the named eldritch/horror power mechanisms.

Source: Magic, supernatural and horror powers — retained power system

Open linked capability →
Magic, supernatural and horror powers · Stolen / integrated · Confirmed

Upside Down / Spore Control

Controls the named extradimensional environment and spore mechanisms.

Source: Magic, supernatural and horror powers — retained power system

Open linked capability →
Magic, supernatural and horror powers · Stolen / integrated · Confirmed

Animatronic Soul Binding

Binds souls into animatronic vessels.

Source: Magic, supernatural and horror powers — retained power system

Open linked capability →
Magic, supernatural and horror powers · Stolen / integrated · Confirmed

Dream-Demon Power

Possesses the dream-demon capability named in the register.

Source: Magic, supernatural and horror powers — retained power system

Open linked capability →
Magic, supernatural and horror powers · Stolen / integrated · Confirmed

Cenobite / Puzzle-Box Access

Controls the named Cenobite and puzzle-box mechanisms.

Source: Magic, supernatural and horror powers — retained power system

Open linked capability →
Magic, supernatural and horror powers · Equipment-dependent · Confirmed

Necronomicon Magic

Possesses the named grimoire-based supernatural capability.

Source: Necronomicon Magic

Open linked capability →
Magic, supernatural and horror powers · Stolen / integrated · Confirmed

Urban-Legend / Mimic Powers

Possesses the named urban-legend and mimic mechanisms.

Source: Magic, supernatural and horror powers — retained power system

Open linked capability →
Magic, supernatural and horror powers · Stolen / integrated · Confirmed

Backrooms Access

Possesses the named anomalous-space access mechanism.

Source: Magic, supernatural and horror powers — retained power system

Open linked capability →
Additional movie, television and game systems · Stolen / integrated · Confirmed

Warp / Psychic-Realm Power — Warhammer 40,000

He stole a Navigator’s authority and made a refugee ship follow his route into a region where its protective field was already failing.

Source: Additional movie, television and game systems — retained power system

Open linked capability →
Additional movie, television and game systems · Stolen / integrated · Confirmed

Hunter’s Dream Control — Bloodborne

He took Gehrman’s place at the promised end of the hunt and told every departing hunter that accepting freedom would transfer their burden to the person they most wanted to save.

Source: Additional movie, television and game systems — retained power system

Open linked capability →
Additional movie, television and game systems · Stolen / integrated · Confirmed

Ghost Resurrection — Destiny

He confined a Ghost beside its fallen Guardian and permitted revival only inside a prison courtyard, turning each rescue attempt into another return to his custody.

Source: Additional movie, television and game systems — retained power system

Open linked capability →
Additional movie, television and game systems · Stolen / integrated · Confirmed

Third Impact Control — Evangelion

In a Rebuild-based incident, Orville advertised a postponement of a Near Third Impact-like event and distributed supplies for the extra day. His temporal interference removed that day at the moment everyone believed they still had time, preserving their unfinished preparations as his only memorial to them.

Source: Additional movie, television and game systems — retained power system

Open linked capability →
Additional movie, television and game systems · Stolen / integrated · Confirmed

Vault Experiment / Simulation Control — Fallout

He built a vault where every generation was promised release on its eighteenth birthday, then falsified the calendar so no one was ever allowed to become an adult.

Source: Additional movie, television and game systems — retained power system

Open linked capability →
Additional movie, television and game systems · Stolen / integrated · Confirmed

Dream-Entity / Weirdness Control — Gravity Falls

He exploited his own boundary-changing powers to move the weirdness barrier around a refugee convoy, trapping its occupants with the chaos they had fled while the town appeared safe.

Source: Additional movie, television and game systems — retained power system

Open linked capability →
Additional movie, television and game systems · Stolen / integrated · Confirmed

Ending Repossession — NieR

After allies had sacrificed their saved progress to support another person's recovery, he seized the resulting ending and reassigned its freedom to himself. He preserved their genuine sacrifice while removing the benefit it had bought.

Source: Additional movie, television and game systems — retained power system

Open linked capability →
Additional movie, television and game systems · Equipment-dependent · Confirmed

Bioweapon Control — Resident Evil

He sold relief shelters T-virus-altered guard dogs with falsified safety guarantees, then withheld the only containment equipment until the survivors accepted permanent confinement.

Source: Bioweapon Control — Resident Evil

Open linked capability →
Additional movie, television and game systems · Stolen / integrated · Confirmed

Manifested Guilt — Silent Hill

He implanted false memories in a visitor before they reached Silent Hill, then planted matching documents so their encounters appeared to prove a crime they had never committed. The memory manipulation is Orville’s addition.

Source: Additional movie, television and game systems — retained power system

Open linked capability →
Additional movie, television and game systems · Stolen / integrated · Confirmed

Red Truth Manipulation — Umineko

Orville displayed ‘No one has been taken’ in convincing red text while hiding the island’s missing witnesses outside the submitted board. It was counterfeit authority, not a genuine red lie; he exploited the investigators’ trust to close every rescue theory and kept the absent witnesses aware of each rejected explanation.

Source: Additional movie, television and game systems — retained power system

Open linked capability →
Regeneration · Stolen / integrated · Confirmed

Regeneration — via Reverse Cursed Technique

Restores injuries and regrows damaged tissue using acquired cursed healing. This is healing and regeneration, distinct from resurrection after confirmed death.

Source: Reverse Cursed Technique

Open linked capability →
Regeneration · Stolen / integrated · Supported

Power regeneration — via cursed techniques

Recovery of expended or disrupted cursed capabilities through the acquired cursed system; indexed separately from regrowing a body.

Source: Acquired cursed techniques

Open linked capability →
Regeneration · Stolen / integrated · Confirmed

Regenerative transformation — via Time Lord energy

Survival through regenerative renewal and transformation. Stored regeneration energy is a supply source, not proof of unlimited remaining cycles.

Source: Time Lord regeneration energy

Open linked capability →
Regeneration · Personal / integrated · Confirmed

Regeneration — via Toon / Gag abilities

Cartoon damage-and-reset recovery through the retained gag physiology. It is a separate mechanism from cursed healing.

Source: Toon Force / Gag Physiology

Open linked capability →
Regeneration · Stolen / integrated · Supported

Regeneration — via game / digital systems

Restoration through retained game-state and digital-body mechanisms. SAVE/LOAD and respawn remain separately indexed survival routes.

Source: Game / digital systems

Open linked capability →
Regeneration · Stolen / integrated · Supported

Regeneration — via IT / Deadlights

Recovery associated with the permanently absorbed IT / Deadlights power suite. Destroying an outward manifestation does not establish destruction of its retained essence.

Source: IT / Deadlights — intrinsic

Open linked capability →
Regeneration · Stolen / integrated · Supported

Regeneration — via Titan power

Bodily recovery through the acquired Titan power system. Listed as a separate source of regeneration rather than replacing Orville’s other routes.

Source: Titan power

Open linked capability →
Regeneration · Equipment-dependent · Supported

Regeneration — via Omnitrix forms

Recovery available through appropriate transformation forms. It depends on the selected form and device access; not every form has identical regeneration.

Source: Omnitrix and alien templates

Open linked capability →
Regeneration · Equipment-dependent · Supported

Restoration — via Chaos Emerald power

Restoration and resurrection-related applications of acquired Emerald power. Exact restoration scope follows the linked incidents rather than assuming unlimited healing.

Source: Chaos Emeralds

Open linked capability →
Regeneration · Stolen / integrated · Unconfirmed

Metamorphic regeneration — via IT

Possible recovery through changing manifestation or form within the absorbed IT suite. Kept distinct from the established Deadlights acquisition.

Source: IT / Deadlights

Open linked capability →
Immortality · Personal / integrated · Confirmed

Perpetual / base immortality

Orville’s continuing existence is not limited to an ordinary mortal lifespan. This records perpetual survival, not a claim that every conceivable destruction is impossible.

Source: Orville — base / perpetual

Open linked capability →
Immortality · Equipment-dependent · Confirmed

Reliant immortality — via Horcrux

A separated fragment of Orville’s own soul anchors continued survival. This is dependent on the Horcrux rather than ordinary bodily durability.

Source: Horcrux

Open linked capability →
Immortality · Equipment-dependent · Confirmed

Reliant resurrection — via soul anchors

Return is sustained by an external soul anchor such as a phylactery or Horcrux. Anchor-based return and repairing an intact body are different mechanisms.

Source: Phylactery / Horcrux

Open linked capability →
Immortality · Personal / integrated · Confirmed

Cartoon survival — via Toon / Gag

Continues through outcomes resolved by cartoon or gag logic. This mechanism overlaps in result with regeneration but uses its own retained rules.

Source: Toon Force / Gag Physiology

Open linked capability →
Immortality · Stolen / integrated · Confirmed

Retroactive survival — via SAVE / LOAD

Restores a prior saved state so a fatal result does not remain the current state. The earlier route is retained separately from physically healing the fatal injury.

Source: SAVE / LOAD / game-state control

Open linked capability →
Immortality · Stolen / integrated · Confirmed

Multiple-life survival — via Time Lord regeneration

Regenerative renewal supplies additional survival cycles through the acquired Time Lord mechanism. A finite cycle is not equivalent to endless invulnerability.

Source: Time Lord regeneration

Open linked capability →
Immortality · Stolen / integrated · Confirmed

Narrative survival — via Plot Armour

Stolen survival guarantees and narrative protection provide a separate route for avoiding an otherwise fatal outcome.

Source: Stolen Plot Armour

Open linked capability →
Immortality · Stolen / integrated · Supported

Concept-dependent immortality — via Deadlights / fear

The retained extradimensional essence and fear-associated existence give a concept-dependent survival route beyond a single outward body.

Source: IT / Deadlights / fear embodiment

Open linked capability →
Immortality · Stolen / integrated · Supported

Nigh-Absolute immortality — conditional classification

A conditional classification of the retained concept-dependent survival route. Dependence on its underlying essence or concept remains part of the classification; it is not Absolute Immortality.

Source: Concept-dependent survival

Open linked capability →
Immortality · Personal / integrated · Confirmed

Consciousness preservation beyond bodily death

Preserves awareness after destruction of a body or transfers it into another vessel. Orville’s control of this process is recorded independently from whether he is its subject.

Source: Soul / consciousness manipulation

Open linked capability →
Immortality · Unresolved · Unconfirmed

Absolute Immortality — unresolved

No confirmed classification establishes survival against every possible mechanism without conditions. Preserved as an unresolved possibility rather than a confirmed capability.

Source: No unconditional route established

Open linked capability →
Artifact-derived abilities · Equipment-dependent · Confirmed

Reality Warping — via Cosmic Cube

Rewrites reality through the genuine acquired Cube.

Source: Cosmic Cube

Open linked capability →
Artifact-derived abilities · Equipment-dependent · Confirmed

Reality Warping — via Infinity Stones / Infinity Gems

A separate artifact route for altering reality through the retained Stone / Gem system.

Source: Infinity Stones / Infinity Gems

Open linked capability →
Artifact-derived abilities · Equipment-dependent · Confirmed

Wish-Granting — via Triforce

Exercises acquired wish authority through the Triforce route.

Source: Triforce

Open linked capability →
Artifact-derived abilities · Equipment-dependent · Confirmed

Time Manipulation — via Infinity Stones / Infinity Gems

Temporal control through the Time Stone / Gem route, distinct from personal time control.

Source: Infinity Stones / Infinity Gems

Open linked capability →
Artifact-derived abilities · Equipment-dependent · Confirmed

Time Travel — via TARDIS

Travels through time using the stolen vessel.

Source: TARDIS

Open linked capability →
Artifact-derived abilities · Equipment-dependent · Confirmed

Dimensional Travel — via Mother Box

Opens equipment-based Boom Tubes into other locations or custody.

Source: Mother Box

Open linked capability →
Artifact-derived abilities · Equipment-dependent · Confirmed

Portal Creation — via Portal gun

Produces portals through an acquired device instead of his personal portal ability.

Source: Portal gun

Open linked capability →
Artifact-derived abilities · Equipment-dependent · Confirmed

Transformation — via Omnitrix and alien templates

Accesses alien genetic transformations through the retained device and templates.

Source: Omnitrix and alien templates

Open linked capability →
Artifact-derived abilities · Equipment-dependent · Confirmed

Observation — via Palantír

Uses the seeing-stone as a separate remote-observation route.

Source: Palantír

Open linked capability →
Artifact-derived abilities · Equipment-dependent · Confirmed

Spellcasting — via Wands

Casts through retained magical implements, separate from personal mana and curse systems.

Source: Wands

Open linked capability →
Artifact-derived abilities · Equipment-dependent · Confirmed

Wish / restoration access — via Chaos Emeralds

Retains a separate Emerald-derived route to the effects in the linked records.

Source: Chaos Emeralds

Open linked capability →
Acquisition & control · Stolen / integrated · Confirmed

The Almighty — stolen future sight

Orville confiscates future authority while leaving Yhwach able to foresee the humiliations he can no longer change. The stolen sight is retained in the current custody mechanism.

Source: Yhwach — confiscated future sight

Open linked capability →
Mind, soul & body · Stolen / integrated · Confirmed

Kyōka Suigetsu — confiscated hypnosis

Orville confiscates Kyōka Suigetsu and uses hypnosis to stage a false escape conspiracy around Aizen. The actors are real captives; the perceived escape is controlled.

Source: Sōsuke Aizen — stolen weapon and hypnosis

Open linked capability →
Time & causality · Personal / integrated · Confirmed

Gold Experience Requiem — commandeered reset

Orville takes control of Requiem’s reset route. Victims’ escape attempts reset while their memories remain, and Giorno returns to the moment of his failure.

Source: Giorno Giovanna — imposed Requiem control

Open linked capability →
Acquisition & control · Personal / integrated · Confirmed

Penance punishment redirection

Allows the Penance Stare to connect while redirecting its punishment onto surviving victims. The intervention documents redirection; it does not establish permanent possession of every Ghost Rider power.

Source: Ghost Rider encounter — imposed redirection

Open linked capability →
Mind, soul & body · Personal / integrated · Confirmed

Warning / command voice appropriation

Uses another person’s genuine voice or recognised authority to deliver instructions before their real objection can reach those obeying. Voice theft and delayed warnings are independently recorded.

Source: Wonder Woman and Knull — stolen command voices

Open linked capability →
Acquired ability routes · Stolen / integrated · Confirmed

Telekinesis — via the Force

A permanently acquired Force route for moving and restraining matter, alongside Orville’s other telekinetic applications.

Source: The Force

Open linked capability →
Acquired ability routes · Stolen / integrated · Confirmed

Mind influence — via the Force

Uses acquired mind tricks as a separate route to coercion and influence.

Source: The Force

Open linked capability →
Acquired ability routes · Stolen / integrated · Confirmed

Vision manipulation — via the Force

Plants or redirects Force-associated visions through retained access to that system.

Source: The Force

Open linked capability →
Acquired ability routes · Stolen / integrated · Confirmed

Cursed-energy perception — via Six Eyes

Uses the eyes claimed from Gojo to perceive cursed energy with exceptional precision. Gojo’s residual awareness remains bound to the same viewpoint.

Source: Satoru Gojo / Six Eyes

Open linked capability →
Acquired ability routes · Stolen / integrated · Confirmed

Shapeshifting — via IT / Deadlights

A manifestation-changing route within the permanently retained IT power suite, alongside Orville’s independent identity and body manipulation.

Source: IT / Deadlights

Open linked capability →
Acquired ability routes · Stolen / integrated · Confirmed

Fear manipulation — via IT / Deadlights

Uses the retained fear-associated capabilities of IT. The stolen essence is intrinsic rather than a carried artifact.

Source: IT / Deadlights

Open linked capability →
Acquired ability routes · Stolen / integrated · Confirmed

Perception interference — via IT / Deadlights

Disrupts perception and navigation through the absorbed Deadlights route.

Source: IT / Deadlights

Open linked capability →
Acquired ability routes · Stolen / integrated · Confirmed

Non-physical interaction — via IT / Deadlights

Operates on an extradimensional essence and non-physical manifestations through the permanently retained suite.

Source: IT / Deadlights

Open linked capability →
Acquired ability routes · Personal / integrated · Confirmed

Reality Warping — via Toon / Gag

Makes impossible effects operate according to cartoon and gag logic. It remains separate from personal rule manipulation and artifact-derived reality warping.

Source: Toon Force / Gag Physiology

Open linked capability →
Artifact-derived abilities · Equipment-dependent · Confirmed

Space manipulation — via Infinity Stone / Gem

Spatial access, displacement and dimensional travel through the Space Stone route.

Source: Space Stone / Gem

Open linked capability →
Artifact-derived abilities · Equipment-dependent · Confirmed

Time manipulation — via Infinity Stone / Gem

Temporal resets and timeline interference through the Time Stone route.

Source: Time Stone / Gem

Open linked capability →
Artifact-derived abilities · Equipment-dependent · Confirmed

Reality manipulation — via Infinity Stone / Gem

Reality alteration through the retained Reality Stone route.

Source: Reality Stone / Gem

Open linked capability →
Artifact-derived abilities · Equipment-dependent · Confirmed

Mind manipulation — via Infinity Stone / Gem

A Mind Stone / Gem route within the acquired six-domain system; separate from Orville’s own mind manipulation.

Source: Mind Stone / Gem

Open linked capability →
Artifact-derived abilities · Equipment-dependent · Confirmed

Soul manipulation — via Infinity Stone / Gem

A Soul Stone / Gem route for the soul-related effects in the retained system.

Source: Soul Stone / Gem

Open linked capability →
Artifact-derived abilities · Equipment-dependent · Confirmed

Power manipulation — via Infinity Stone / Gem

A Power Stone / Gem route within the retained system, separate from personal energy absorption and power theft.

Source: Power Stone / Gem

Open linked capability →
Arsenal · Weapons

Lightsaber

A stolen lightsaber is recorded in possession and pedestrian-zone use. The weapon is distinct from Force powers; its kyber crystal has its own custody record.

Open linked arsenal entry →
Arsenal · Relics & components

Kyber crystals

Stolen and bled kyber crystals, including a crystal installed in a ceremonial lamp. Crystal possession and lightsaber possession are separately documented.

Open linked arsenal entry →
Arsenal · Transformation systems

Omnitrix and alien templates

Operational alien transformations and stolen genetic templates. Exact device version and the complete transformation library remain unspecified.

Open linked arsenal entry →
Arsenal · Reality artifacts

Infinity Stones / Infinity Gems

The retained system supplies Space, Time, Reality, Mind, Soul and Power routes. Individual applications are indexed separately rather than merged with Orville’s own powers.

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Arsenal · Reality artifacts

Cosmic Cube

A genuine Cube is used to alter reality and remembered consent. Counterfeit Cube sales are distinct from the genuine retained artifact.

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Arsenal · Travel & technology

Mother Box

Operational dimensional transport and Boom Tubes, including transport into custody.

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Arsenal · Reality artifacts

Chaos Emeralds

Acquired Emerald power and recorded Super-transformation interference. The exact number of retained Emeralds is not specified.

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Arsenal · Reality artifacts

Triforce

Retained wish authority and interference with petitions and their outcomes. It provides a separate wish route from Orville’s own reality manipulation.

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Arsenal · Weapons

Master Sword

The archive records Master Sword misuse. It is listed separately from Triforce wish authority.

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Arsenal · Travel & technology

TARDIS

Stolen time-travel vessel used for repeated landings before a destruction event; travel access remains separate from Orville’s personal temporal control.

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Arsenal · Relics & components

Power Ring

A confirmed Power Ring used for emotional readings. The register does not separately establish a Lantern Ring model or every emotional-spectrum power.

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Arsenal · Survival anchors

Horcrux

A fragment of Orville’s own soul was placed in a memorial. This is an object-dependent survival anchor rather than ordinary bodily healing.

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Arsenal · Survival anchors

Phylactery

A concealed lich-survival anchor, with recorded concealment and trafficking. The mechanism depends on its anchor and is not Absolute Immortality.

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Arsenal · Weapons

Wands

Command-keyed wands and wand-storage offences document physical spellcasting implements.

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Arsenal · Observation & occult

Palantír

The Orthanc seeing-stone is used to observe refugees and manipulate the information reaching other observers.

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Arsenal · Observation & occult

Necronomicon / occult texts

A stolen occult text and cursed copies are recorded. The cursed copies’ behaviour also involves Orville’s separate curse and captivity powers.

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Arsenal · Travel & technology

Portal gun

An equipment route for interdimensional portals, separate from Orville’s own portal creation.

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Arsenal · Survival anchors

Soul gems

Soul containers and soul-trapping implements. Individual occupants and mechanisms depend on the linked records.

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Arsenal · Transformation systems

Stand Arrow

An awakening or Requiem implement, separate from the acquired Stand and its abilities.

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Arsenal · Weapons

Zanpakutō

A spiritual weapon system. Weapon possession and Bankai or spiritual-energy control have separate entries.

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Arsenal · Weapons

Devil Arms

Recorded demonic weapons; separate from Dante’s retained coat and current regeneration custody.

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Arsenal · Relics & components

Ring of Power

A named ring artifact. It is distinct from the Power Ring in the emotional-spectrum records.

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Arsenal · Relics & components

Kryptonite

Acquired material used to incapacitate Superman; prepared and served in the failed intervention.

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Arsenal · Survival anchors

Time Lord regeneration-energy jars

Stored acquired regeneration energy. The supply route is distinct from the regenerative transformation ability.

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Arsenal · Travel & technology

Command blocks

World-command implements. Command access is catalogued separately as a game-rule capability.

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Arsenal · Transformation systems

Evolution stones

Recorded transformation implements; individual evolution routes are indexed in the powers catalogue.

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Arsenal · Observation & occult

Cenobite puzzle box

An occult access mechanism associated with the recorded puzzle-box and Cenobite system.

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Arsenal · Custody instruments

Mjolnir — Protection of Asgard

Kept simply as a trophy beside the shelter casualty register. No continuing consciousness attributed to Thor in this exhibit.

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Arsenal · Custody instruments

Wanda’s voice and consciousness in a wind-up music box

Wound to awaken Wanda and make her recite the names on the reunification casualty register. Aware only while the mechanism is wound; inactive between winding cycles.

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Arsenal · Custody instruments

The Lasso of Truth around Diana’s repeating warning

Kept tied around the recording, retaining Diana’s powerless soul and consciousness. Diana continuously aware through the lasso; no control over playback or movement.

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Arsenal · Custody instruments

Solar-charged heart in lead glass

Bedside pull-chain lamp responding to distress calls UNKNOWN

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Arsenal · Custody instruments

The King’s Place Setting — utensils made from Sukuna’s remains

Used as a matching kitchen set. Shrine is separately confiscated and used to prepare meals. Sukuna’s consciousness is bound to the set and aware of its use.

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Arsenal · Custody instruments

Yhwach’s future-sight sealed in a black mirror

Kept as a captive prediction exhibit showing the next imposed event. Yhwach continuously aware; agency over futures removed.

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Arsenal · Custody instruments

The Requiem Arrow beside a rescue counter reading 0

Kept as a trophy beside the continuing reset mechanism. Giorno consciously returned after death; captives remain aware across resets.

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Arsenal · Custody instruments

The Tribunal’s central face as a compulsory speaking seal

Kept to recite the imposed judgments and the objections they overrode. Judgment awareness retained; independent authority removed.

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Arsenal · Custody instruments

The Spectre’s wrath in an innocence-recital reliquary

Kept as a captive voice correcting the accusation it was forced to enact. Aware divine wrath retained; independent agency removed.

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Arsenal · Custody instruments

Knull’s severed dominion link containing the final order

Kept as a trophy; no further dominion commands recorded. No surviving Knull consciousness attributed to the retained link.

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Arsenal · Weapons

Kyōka Suigetsu

Confiscated from Aizen; the current intervention records its hypnosis in Orville’s false escape conspiracy.

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