Narrative & cartoon · Personal / integrated · ConfirmedToon Force / Cartoon Physics
Uses cartoon logic in place of ordinary physics: impossible movement, elastic bodies, visual jokes, improbable survival and objects or effects produced for a gag. Orville possesses this as a confirmed retained capability.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Narrative & cartoon · Personal / integrated · ConfirmedGag Physiology
The umbrella classification for Orville’s retained gag-character abilities. His body and abilities can operate according to a joke’s logic rather than normal physical limits.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Narrative & cartoon · Personal / integrated · ConfirmedGag-Based Reality Warping
Descriptive application of his confirmed gag abilities: makes the impossible work because it serves the gag. This is an application of Cartoon Physics and reality warping, rather than a separately named franchise technique.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Narrative & cartoon · Personal / integrated · ConfirmedCartoon Body Manipulation
Gag-body applications include stretching, flattening, reshaping and returning from exaggerated cartoon damage.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Narrative & cartoon · Personal / integrated · ConfirmedHammerspace / Cartoon Object Conjuration
Produces or retrieves props through cartoon storage logic, including objects that should not fit in the space from which they are drawn.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Narrative & cartoon · Personal / integrated · ConfirmedComedic Survival / Gag Recovery
Survives and recovers from consequences by gag logic, including the exaggerated damage-and-reset pattern of cartoon characters.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Narrative & cartoon · Personal / integrated · ConfirmedAudience Manipulation
Controls spectators’ responses. The archive records him making spectators applaud rejected appeals, turning an audience’s reactions into part of the captives’ punishment.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Narrative & cartoon · Personal / integrated · ConfirmedPlot Armour / Plot Armor — Personal Protection
Possesses stolen plot armour and wears another rescuer’s survival guarantee. He can also traffic, reassign and exploit the protection narrative gives a character.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Narrative & cartoon · Personal / integrated · ConfirmedFourth-Wall Manipulation
Interacts with narrative boundaries and the audience, extending his recorded fourth-wall interaction and narrative-layer control.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Reality & rules · Personal / integrated · ConfirmedReality Warping
Changes actual conditions of a world, including routes, properties and histories. This is the umbrella ability; the more specific entries explain how he applies it.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Reality & rules · Personal / integrated · ConfirmedConcept Manipulation / Conceptual Manipulation
Alters abstract things such as safety, freedom, reunion and forgiveness so the change has real effects on people and places.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Reality & rules · Personal / integrated · ConfirmedConcept Creation
Invents a new category of guilt and causes tribunals to recognise it. Creating a criminal label alone is ordinary authorship; making reality enforce that label is the supernatural feat.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Reality & rules · Personal / integrated · ConfirmedConcept Destruction
Removes the concept of return, so physically reaching a home no longer produces homecoming.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Reality & rules · Personal / integrated · ConfirmedConceptual Materialization
Turns an abstract obligation into a physical barrier and a moment into collectible pieces. The exact label is an interpretation of these effects.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Reality & rules · Personal / integrated · ConfirmedDefinition Manipulation
Changes what shelter means and therefore which movements the shelter permits. This differs from merely persuading people to use another definition.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Reality & rules · Personal / integrated · ConfirmedLaw Manipulation / Rule Manipulation
Replaces physical and sacred rules, imports a prohibition on recovery and exports a rule of nonviolence between worlds.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Reality & rules · Personal / integrated · ConfirmedAxiom Manipulation / Logic Manipulation
Disables the rule excluding simultaneous truth and falsity, allowing acquittal and conviction to coexist.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Reality & rules · Personal / integrated · ConfirmedPhysics Manipulation
Changes governing physical behaviour rather than simply applying a stronger physical force
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Reality & rules · Personal / integrated · ConfirmedBoundary Manipulation
Moves the border of a void through inhabited locations. His other boundary effects concern existence, stories and access.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Reality & rules · Personal / integrated · ConfirmedConnection Manipulation / Association Manipulation
Changes the relationships between entities, their identities and the effects meant to reach them. Removing 'between' in Gojo's feat is his clearest combat application.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Reality & rules · Personal / integrated · ConfirmedOwnership Manipulation
Makes property and supernatural powers belong to a different holder, sometimes while the original source remains intact. The Deadlights feat demonstrates operational ownership beyond ordinary theft.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Reality & rules · Personal / integrated · ConfirmedAuthority Manipulation
Reassigns who can govern, authorise, protect or answer a supernatural office. The effect is stronger than forged paperwork when the world or power itself recognises the reassignment.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Reality & rules · Personal / integrated · ConfirmedProperty Manipulation / Attribute Transfer
Detaches a property or governing protection and gives it another recipient. Abstract-property theft and natural-law export document this ability independently of any retained physical specimen.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Reality & rules · Personal / integrated · ConfirmedExistence Manipulation
Changes the conditions under which people exist, where existence resides and whose identity authorises it.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Reality & rules · Personal / integrated · ConfirmedExistence Erasure
Removes historical, narrative or bodily presence. Several cases preserve memory or awareness, so the scope varies by incident.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Reality & rules · Personal / integrated · ConfirmedCreation
Makes an imaginary guardian real, creates conscious worlds and constructs a pocket world
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Reality & rules · Personal / integrated · ConfirmedReality Replication / Universe Duplication
Constructs a replica town and duplicates a civilisation's world. Replicas can be used as replacements or as equally conscious rival claimants.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Reality & rules · Personal / integrated · ConfirmedUniverse Merger / Dimensional Manipulation
Combines incompatible worlds and relocates afterlife realms. This is an application of dimensional control rather than a separate unlimited cosmological rank.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Reality & rules · Personal / integrated · ConfirmedReality Concealment
Makes a town inaccessible to outside observation while its residents remain aware
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Reality & rules · Personal / integrated · ConfirmedPersonal Nonexistence
Ceases to exist while his restraints continue functioning
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Reality & rules · Personal / integrated · ConfirmedNon-Physical Interaction
Directly handles souls, conditions of existence and minds that are not ordinary physical objects. Reaching and seizing IT's extradimensional reality greatly strengthens this classification.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Acquisition & control · Personal / integrated · ConfirmedPower Absorption / Power Theft
Takes usable abilities or their source connection from an existing holder. Power Absorption is a common catalogue name; the archive usually describes theft or reassignment rather than swallowing energy.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Acquisition & control · Personal / integrated · ConfirmedPower Replication / Ability Mimicry
Copies a functioning technique or shield. Replication is distinct from theft because a copied ability need not remove the original.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Acquisition & control · Personal / integrated · ConfirmedPower Nullification / Superpower Negation
Disables access to a power, including a healer's ability and a speedster's source connection.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Acquisition & control · Personal / integrated · ConfirmedPower Transfer / Superpower Transferal
Places usable power under another party's control. Selling techniques and transferring a Stand demonstrate transfer to third parties, not only to himself.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Acquisition & control · Personal / integrated · ConfirmedPower Redirection
Makes a protective system perform an imposed function. The intervention records show this against Unlimited Void, the Penance Stare and the Omega Effect.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Acquisition & control · Personal / integrated · ConfirmedPower Modification
Changes an alien genetic template or breaks its intended use. The method affects the power's operation, not simply its apparent appearance.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Acquisition & control · Personal / integrated · ConfirmedEnergy Absorption / Energy Siphoning
Drains cursed energy, regeneration energy and mana
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Acquisition & control · Personal / integrated · ConfirmedSource / Connection Severing
Cuts or hijacks a user’s relationship with a source, spirit or governing power. The archive records soul-source interference and theft of supernatural connections.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Acquisition & control · Personal / integrated · ConfirmedPower-Condition Manipulation
Exploits or redirects the conditions controlling an ability or binding arrangement. His Nen theft respects the stated conditions while changing where success leads.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Acquisition & control · Personal / integrated · ConfirmedTransformation Interference
Disables or confiscates a selected transformation template
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Acquisition & control · Personal / integrated · ConfirmedSuperpower Manipulation
Umbrella term for changing, copying, taking, suppressing or transferring abilities. It summarises the supported effects above, rather than adding another independent moveset.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Time & causality · Personal / integrated · ConfirmedTime Manipulation
Controls intervals, duration and chronology, including captivity between seconds with extended subjective experience.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Time & causality · Equipment-dependent · ConfirmedTime Travel
Acts in a person's childhood, removes a hinge from yesterday and travels through earlier eras. TARDIS travel is an equipment route; other records show his own temporal effects.
Source: Time Travel
Open linked capability →Time & causality · Personal / integrated · ConfirmedTemporal Displacement
Moves people and rescue operations to the wrong time while preserving their task or awareness.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Time & causality · Personal / integrated · ConfirmedTime Loop Creation
Repeats escapes, deaths, reincarnations or the start of occupation. Memory can remain while the situation resets.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Time & causality · Personal / integrated · ConfirmedTimeline Reset / Temporal Reversal
Returns a city or operation to a previous state. A Time Stone is explicitly involved in one case; not every reset is attributed to that artifact.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Time & causality · Personal / integrated · ConfirmedTemporal Imprisonment
Prevents an interval from completing while its occupants remain conscious. Gojo and Doctor Manhattan supply named intervention examples.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Time & causality · Personal / integrated · ConfirmedSubjective Time Manipulation
Separates experienced duration from the external clock, including centuries of awareness that do not advance release time.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Time & causality · Personal / integrated · ConfirmedHistory Manipulation / Retroactive Alteration
Creates or edits prior events, consent, witnesses and alibis while victims may retain the original memory.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Time & causality · Personal / integrated · ConfirmedFuture Manipulation
Changes when an event can occur, ruins reunion futures and removes a town's tomorrow. Yhwach's case also demonstrates denial of future selection.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Time & causality · Personal / integrated · ConfirmedTimeline Manipulation
Works across branches and retains contradictory outcomes rather than forcing them into one agreed history.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Time & causality · Personal / integrated · ConfirmedContradictory Outcome Preservation
Keeps mutually exclusive states operational together. This is a descriptive application of timeline, reality and logic manipulation, not a universally standard standalone power name.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Time & causality · Personal / integrated · ConfirmedCausality Manipulation
Changes causes, consequences and the paths connecting them. A victim's kindness can be installed as a disaster's cause while the actual offender is removed from its causal history.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Time & causality · Personal / integrated · ConfirmedConsequence Transfer / Causal Redirection
Moves the consequences of an attack into another person's future. Saitama's redirected strikes are a direct intervention application.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Time & causality · Personal / integrated · ConfirmedProbability Manipulation
Adjusts survival odds and rigs how rescue systems rank people. The evidence establishes powerful use, without proving Absolute Probability Manipulation across everything.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Time & causality · Personal / integrated · ConfirmedLuck Manipulation
Steals favourable outcomes or assigns misfortune. It is a narrower application of probability control.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Time & causality · Personal / integrated · ConfirmedCoincidence Manipulation
Constructs seemingly accidental encounters to lead people into traps.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Time & causality · Personal / integrated · ConfirmedFate / Destiny Manipulation
Fixes surrender, makes escape routes converge on one outcome and reassigns prophetic fulfilment.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Time & causality · Personal / integrated · ConfirmedPrecognition / Future Information Access
Obtains or uses information from future events and prophecy. Access through temporal retrieval is evidenced; an always-on omniscient future sight is not.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Time & causality · Personal / integrated · ConfirmedPan-Temporal Presence / Temporal Omnipresence
The profile says he frequents all timelines; the feat index records activity across contradictory histories. Pan-Temporal Presence is the recognised fit. Literal continuous presence in every instant remains a stronger interpretation than visiting every branch.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Time & causality · Personal / integrated · ConfirmedTemporal Memory Preservation
Lets selected people remember resets that otherwise undo events
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Time & causality · Personal / integrated · ConfirmedCompletion Denial
Removes the ability of an action or interval to finish. Giorno's and the Lich's interventions extend the application to return-to-zero and a desired ending.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Space & dimensions · Personal / integrated · ConfirmedSpatial Manipulation
Changes destinations, distance and spatial relationships. Removing 'between' bypassed Gojo's Infinity without crossing it.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Space & dimensions · Personal / integrated · ConfirmedTeleportation
Relocates through a document drawer, another timeline or an ordinary queue. These show movement independent of conventional paths.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Space & dimensions · Equipment-dependent · ConfirmedPortal Creation / Portal Manipulation
Opens or reassigns crossings. Stolen Mother Box Boom Tubes provide an additional equipment-based version.
Source: Portal Creation / Portal Manipulation
Open linked capability →Space & dimensions · Personal / integrated · ConfirmedDimensional Travel / Interdimensional Travel
Enters refuge dimensions, universes and locations beyond a dying cosmos.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Space & dimensions · Personal / integrated · ConfirmedPocket Dimension Creation
Builds confinement within an afterlife sanctuary or a memorial locket.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Space & dimensions · Personal / integrated · ConfirmedDimensional Imprisonment
Makes a world or pocket space into a prison by removing accessible exits or forcing routes back into custody.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Space & dimensions · Personal / integrated · ConfirmedSpatial Isolation / Access Denial
Keeps homes and destinations visible while preventing entry. Strange's intervention shows an escape mechanism functioning correctly after its destination has been reassigned.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Space & dimensions · Personal / integrated · ConfirmedDimensional Storage
Stores relics or inhabited worlds inside much smaller containers
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Space & dimensions · Personal / integrated · ConfirmedMultiple Manifestation / Duplication
Uses duplicates and appears inside multiple shelters simultaneously
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Mind, soul & body · Personal / integrated · ConfirmedSoul Manipulation
Handles, redirects, fragments and transfers souls, including living and deceased victims.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Mind, soul & body · Personal / integrated · ConfirmedSoul Fragmentation
Splits a soul while retaining aware components. Sukuna's twenty claimants and Anos's divided origins provide named cases.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Mind, soul & body · Personal / integrated · ConfirmedSoul Binding / Spiritual Sealing
Binds souls to contracts or vessels. Ghost Rider's bond and Kratos's continuing imprisonment show powerful named applications.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Mind, soul & body · Personal / integrated · ConfirmedAfterlife Manipulation
Alters destinations, access, custody and routes between incompatible afterlife systems.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Mind, soul & body · Personal / integrated · ConfirmedPossession / Forced Spiritual Insertion
Can impose possession or remove a host instead of its possessing entity. The reverse-exorcism feat also includes memories and displaced identities.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Mind, soul & body · Personal / integrated · ConfirmedResurrection
Returns the dead to active existence, sometimes inside renewed confinement.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Mind, soul & body · Personal / integrated · ConfirmedReincarnation Manipulation
Assigns or loops new incarnations while preserving awareness of earlier relationships.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Mind, soul & body · Personal / integrated · ConfirmedLife and Death Manipulation
Controls whether a victim dies, returns or reaches an ending in the recorded cases
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Mind, soul & body · Personal / integrated · ConfirmedHealing / Restoration
Repairs or revives captives for repeated phases of harm. Restoration of others is supported; his own regeneration should be assessed separately.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Mind, soul & body · Personal / integrated · ConfirmedRegeneration Interference / Healing Modification
Changes who receives the consequences of healing. Dante’s restored injuries are transferred to people he previously saved while he remains alive in the cycle.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Mind, soul & body · Personal / integrated · ConfirmedImmortality / Lifespan Manipulation
Possesses immortality and controls lifespan. The archive describes borrowed time sustained by freezing a civilisation’s final day.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Mind, soul & body · Personal / integrated · ConfirmedConsciousness Manipulation
Preserves and confines minds beyond ordinary bodily destruction or death.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Mind, soul & body · Personal / integrated · ConfirmedConsciousness Transfer / Mind Sealing
Places an aware mind in a page, memorial or other vessel. Several trophies exhibit the same continuing awareness effect.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Mind, soul & body · Personal / integrated · ConfirmedMind Manipulation
Imposes interpretations or actions even while a subject internally understands or remembers the truth.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Mind, soul & body · Personal / integrated · ConfirmedTelepathy
Reads a witness's unspoken rehearsals and appeals before she speaks.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Mind, soul & body · Personal / integrated · ConfirmedMemory Manipulation
Steals, implants, trades or alters memories in living and deceased targets.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Mind, soul & body · Personal / integrated · ConfirmedEmotion Manipulation
Removes recognition, hope or comfort and imposes recursive distress. Goku's and Asura's cases extend this to fighting spirit and anger.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Mind, soul & body · Personal / integrated · ConfirmedWillpower Manipulation / Motivation Removal
Suppresses the ability to believe in rescue. Goku's intervention explicitly removes the impulse to act while leaving strength and understanding intact.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Mind, soul & body · Personal / integrated · ConfirmedPerception Manipulation / Sensory Manipulation
Changes how people perceive information and evidence. Aizen's complete hypnosis is redirected inward in his intervention.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Mind, soul & body · Personal / integrated · ConfirmedDream Manipulation / Oneiromancy
Enters, changes or governs dreams and converts private mental refuges into controlled spaces.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Mind, soul & body · Personal / integrated · ConfirmedIdentity Manipulation
Changes spiritual signatures, shared identity slots and personal continuity rather than merely impersonating someone's appearance.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Mind, soul & body · Personal / integrated · ConfirmedVoice Mimicry / Voice Manipulation
Uses another person's voice or imposes a voice as an anomalous effect. Wanda's extracted voice demonstrates conceptual separation as well as sound control.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Mind, soul & body · Personal / integrated · ConfirmedBiological Manipulation / Body Transmutation
Changes living bodies or their form
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Mind, soul & body · Personal / integrated · ConfirmedFusion / Separation
Merges multiple beings while retaining constituents. Banner/Hulk and Discord show the inverse: preserving separated identities or components.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Narrative & information · Personal / integrated · ConfirmedPlot Manipulation / Narrative Manipulation
Makes biographies, narration and story structure govern events. These are in-story supernatural effects, supported especially by Featherine's intervention.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Narrative & information · Personal / integrated · ConfirmedRetconning / Continuity Manipulation
Changes what history or canon accepts while earlier refusals or memories can remain in inaccessible versions.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Narrative & information · Personal / integrated · ConfirmedPlot Armor Manipulation
Possesses, steals, wears and reassigns plot armour. Narrative survival guarantees become powers he can control.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Narrative & information · Personal / integrated · ConfirmedNarrative Role Manipulation
Takes protagonist status or assigns a different lead so scenes and recognition follow the imposed role.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Narrative & information · Personal / integrated · ConfirmedBackstory Manipulation
Manufactures earlier life events or flashbacks and makes records and later protections accept them.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Narrative & information · Personal / integrated · ConfirmedGenre / Trope Manipulation
Reassigns a story's genre or changes the rule that a rescue arrives at the last moment.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Narrative & information · Personal / integrated · ConfirmedEnding Manipulation
Steals a homecoming, forces a sequel or suspends an ending. The Lich case demonstrates denial of completion on a cosmological target's objective.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Narrative & information · Personal / integrated · ConfirmedFourth-Wall Interaction
Acts across the boundary between a tale and its depicted reader or observer layer
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Narrative & information · Personal / integrated · ConfirmedNarrative Layer Manipulation
The SCP-3812 dossier describes ascent caught inside a recursive construction of story layers. Featherine's case removes separation from the observed story. Scope should follow these recorded encounters.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Narrative & information · Personal / integrated · ConfirmedInformation Manipulation
Removes information from messages or recordings while retaining other properties and checksums. Gojo's domain reversal separates information from its disabling effect.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Narrative & information · Personal / integrated · ConfirmedTruth / Context Manipulation
Changes how facts combine or what their context conveys. Diana's truthful lasso remains accurate while its permitted questions and disclosures are hijacked.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Narrative & information · Personal / integrated · ConfirmedText / Record Manipulation
Makes records, testimony or identification operate under altered conditions. Some cases are conventional forgery; only the anomalous effects count toward this power.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Narrative & information · Personal / integrated · ConfirmedMeaning Manipulation / Semantic Manipulation
Removes or transfers the significance of names, sacrifices and acts while preserving memories of the underlying events.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Energy & skills · Personal / integrated · ConfirmedLight Manipulation / Phenomenon Mimicry
Orville becomes or impersonates moonlight itself. Ecological, ritual and navigational systems accept his substituted presence as lunar illumination; this is phenomenon mimicry as well as light control.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Energy & skills · Personal / integrated · ConfirmedGravity Manipulation
Replaces gravity in a shelter with attraction toward a labelled forbidden door. This specific gravity effect is supported, without assuming all gravitational applications.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Energy & skills · Personal / integrated · ConfirmedWeather / Climate Manipulation
Prevents nocturnal heat loss, displaces rainy seasons and controls storm delivery. These are planetary environmental effects with distinct mechanisms.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Energy & skills · Personal / integrated · ConfirmedCursed Energy Manipulation
Uses and siphons cursed energy, seeds curses and interferes with barriers.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Energy & skills · Personal / integrated · ConfirmedCurse Inducement / Curse Manipulation
Creates, keeps, distributes or releases curses; Nen curses are a particular recorded route.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Energy & skills · Personal / integrated · ConfirmedSummoning
Brings entities into a location, including without containment. A summoned creature's full powers remain the creature's unless a record establishes a transfer.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Energy & skills · Personal / integrated · ConfirmedTelekinesis
Holds an evacuation ship over its landing pad through the Force. The record explicitly names telekinesis.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Energy & skills · Personal / integrated · ConfirmedTechnological Manipulation / Hacking
Compromises systems, sometimes with temporally anomalous credentials
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Energy & skills · Personal / integrated · ConfirmedSupernatural Surveillance / Remote Observation
Observes through moonlight, a live photograph or a magic mirror. These support remote viewing rather than literal omniscience.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Energy & skills · Personal / integrated · ConfirmedDeception, Impersonation and Social Engineering
Uses false identities, records and reassuring presentations to obtain access and obedience. These can be exceptionally effective skills without being separate magical powers.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Energy & skills · Personal / integrated · ConfirmedStrategic Intelligence / Ability Analysis
Identifies an opponent's mechanism, conditions and dependencies and exploits them. No numeric IQ is justified by the archive.
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Energy & skills · Personal / integrated · ConfirmedLegal and Metaphysical System Exploitation
Combines technical compliance, altered authority and changed definitions so apparently valid systems enforce his imposed result
Source: Orville’s inherent or permanently acquired powers
Open linked capability →Acquisition & control · Stolen / integrated · ConfirmedLimitless — Infinity, Blue, Red and Hollow Purple
Orville possesses Gojo’s Limitless through cursed-technique theft. Infinity provides neutral spatial defence; Blue produces attraction; Red produces repulsion; Hollow Purple combines the Blue and Red applications. Six Eyes is catalogued as a separate claimed ability.
Source: Limitless — Infinity, Blue, Red and Hollow Purple — stolen capability
Open linked capability →Jujutsu Kaisen · Stolen / integrated · ConfirmedCursed Technique Theft and Replication
Possesses the cursed techniques named in the theft and replication records, and can copy, steal and transfer techniques.
Source: Jujutsu Kaisen — retained power system
Open linked capability →Jujutsu Kaisen · Stolen / integrated · ConfirmedShrine — Cleave, Dismantle and Furnace
Sukuna’s Shrine was confiscated and remains usable under Orville’s ownership, including Cleave, Dismantle and Furnace. Its continuing use is recorded in Sukuna’s current intervention and custody exhibit.
Source: Shrine — Cleave, Dismantle and Furnace — stolen capability
Open linked capability →Jujutsu Kaisen · Stolen / integrated · ConfirmedSix Eyes
Both eyes were surgically removed after Gojo’s defeat, claimed by Orville and incorporated into his sight. Orville actively uses their perception; Gojo’s retained awareness sees through Orville’s viewpoint without control.
Source: Satoru Gojo — claimed and incorporated
Open linked capability →Jujutsu Kaisen · Stolen / integrated · ConfirmedInfinity — Neutral Limitless
The neutral application of his confirmed Limitless: spatial defence that prevents ordinary approach from reaching him.
Source: Infinity — Neutral Limitless — stolen capability
Open linked capability →Jujutsu Kaisen · Stolen / integrated · ConfirmedCursed Technique Lapse: Blue
The attractive application of his confirmed Limitless.
Source: Jujutsu Kaisen — retained power system
Open linked capability →Jujutsu Kaisen · Stolen / integrated · ConfirmedCursed Technique Reversal: Red
The repulsive application of his confirmed Limitless.
Source: Jujutsu Kaisen — retained power system
Open linked capability →Jujutsu Kaisen · Stolen / integrated · ConfirmedHollow Technique: Purple / Hollow Purple
The combined Blue-and-Red application of his confirmed Limitless.
Source: Jujutsu Kaisen — retained power system
Open linked capability →Jujutsu Kaisen · Stolen / integrated · ConfirmedDomain Expansion
Possesses and deploys Domain Expansion, as directly named by the domain offences.
Source: Jujutsu Kaisen — retained power system
Open linked capability →Jujutsu Kaisen · Stolen / integrated · ConfirmedBarrier Techniques
Controls, deploys and compromises supernatural barriers and their access rules.
Source: Jujutsu Kaisen — retained power system
Open linked capability →Jujutsu Kaisen · Stolen / integrated · ConfirmedBinding Vows
Makes and manipulates binding-vow conditions, costs and enforcement.
Source: Jujutsu Kaisen — retained power system
Open linked capability →Jujutsu Kaisen · Stolen / integrated · ConfirmedReverse Cursed Technique
Uses positive energy produced through reversed cursed energy for restoration, and alters the consequences of that healing.
Source: Jujutsu Kaisen — retained power system
Open linked capability →Jujutsu Kaisen · Stolen / integrated · ConfirmedShikigami Summoning and Control
Possesses and handles shikigami through the named possession and trafficking records.
Source: Jujutsu Kaisen — retained power system
Open linked capability →Jujutsu Kaisen · Stolen / integrated · ConfirmedSoul Resonance
Possesses the soul-resonance capability named in the charge register.
Source: Jujutsu Kaisen — retained power system
Open linked capability →Jujutsu Kaisen · Stolen / integrated · ConfirmedHeavenly Restriction Manipulation
Accesses and manipulates the restrictions and exchanges named by the Heavenly Restriction charge.
Source: Jujutsu Kaisen — retained power system
Open linked capability →Jujutsu Kaisen · Stolen / integrated · ConfirmedCursed Corpse Creation / Control
Controls the cursed-corpses system named in the offences.
Source: Jujutsu Kaisen — retained power system
Open linked capability →Bleach · Stolen / integrated · ConfirmedReiryoku / Spiritual Energy
Possesses spiritual power; Reiatsu is the pressure emitted from that energy.
Source: Bleach — retained power system
Open linked capability →Bleach · Stolen / integrated · ConfirmedReiatsu / Spiritual Pressure
Uses stolen spiritual pressure to overwhelm and paralyse a crowd.
Source: Bleach — retained power system
Open linked capability →Bleach · Stolen / integrated · ConfirmedSoul Reaping and Soul Burial
Performs the Soul Reaper functions named in the register, including interaction with and passage of souls.
Source: Bleach — retained power system
Open linked capability →Bleach · Stolen / integrated · ConfirmedZanpakutō
Possesses stolen Zanpakutō and their spiritual weapon abilities.
Source: Bleach — retained power system
Open linked capability →Bleach · Stolen / integrated · ConfirmedBankai
Possesses and deploys the Bankai named in the crime register; one report describes releasing a stolen destructive Bankai through a refugee gate.
Source: Bleach — retained power system
Open linked capability →Bleach · Stolen / integrated · ConfirmedHollowfication
Possesses the Hollow-transformation capability named in the register and can impose that transformation while preserving victims’ memories.
Source: Bleach — retained power system
Open linked capability →Bleach · Stolen / integrated · ConfirmedHollow Control / Trafficking
Acquires and handles Hollows through the named trafficking record.
Source: Bleach — retained power system
Open linked capability →Bleach · Stolen / integrated · ConfirmedSoul Chain Manipulation
Manipulates the spiritual chain mechanism named by the charge.
Source: Bleach — retained power system
Open linked capability →Bleach · Stolen / integrated · ConfirmedSoul Reaper Power-System Control
Takes authority over the Soul Reaper system and manipulates its ownership and functioning.
Source: Bleach — retained power system
Open linked capability →Naruto · Stolen / integrated · ConfirmedChakra Manipulation and Absorption
Extracts, stores, redirects and uses chakra; a hidden chakra drain powers another seal.
Source: Naruto — retained power system
Open linked capability →Naruto · Stolen / integrated · ConfirmedJutsu / Forbidden Jutsu
Possesses the forbidden techniques named in the use and distribution charges.
Source: Naruto — retained power system
Open linked capability →Naruto · Stolen / integrated · ConfirmedKekkei Genkai
Possesses the bloodline abilities explicitly named in the theft and counterfeiting charges. The recorded acquisition establishes possession of the named system.
Source: Naruto — retained power system
Open linked capability →Naruto · Stolen / integrated · ConfirmedDōjutsu / Ocular Techniques
Possesses and uses the eye techniques named in the offences, including a stolen transplanted shinobi eye.
Source: Naruto — retained power system
Open linked capability →Naruto · Stolen / integrated · ConfirmedShadow Clone Technique
Possesses the Shadow Clone technique explicitly named in the charge register.
Source: Naruto — retained power system
Open linked capability →Naruto · Stolen / integrated · ConfirmedGenjutsu
Uses chakra-based illusion and memory-affecting genjutsu.
Source: Naruto — retained power system
Open linked capability →Naruto · Stolen / integrated · ConfirmedSummoning Technique / Kuchiyose
Uses summoning contracts and controls the summoned creatures named by the offences.
Source: Naruto — retained power system
Open linked capability →Naruto · Stolen / integrated · ConfirmedTailed-Beast Power / Jinchūriki System Control
Possesses the tailed-beast and host-system abilities named by the relevant offences, with authority over their confinement and exploitation.
Source: Naruto — retained power system
Open linked capability →Naruto · Stolen / integrated · ConfirmedReincarnation / Reanimation Techniques
Possesses the reincarnation technique named in the register and uses it to bring dead witnesses back.
Source: Naruto — retained power system
Open linked capability →Hunter × Hunter · Stolen / integrated · ConfirmedNen / Aura Manipulation
Possesses Nen, opens aura nodes and uses acquired Nen abilities.
Source: Hunter × Hunter — retained power system
Open linked capability →Hunter × Hunter · Stolen / integrated · ConfirmedHatsu Theft
Steals a rescue Hatsu and uses its conditions while changing where its successful rescue leads.
Source: Hunter × Hunter — retained power system
Open linked capability →Hunter × Hunter · Stolen / integrated · ConfirmedNen Conditions, Restrictions and Vows
Uses and modifies Nen contracts, restrictions and vows.
Source: Hunter × Hunter — retained power system
Open linked capability →Hunter × Hunter · Stolen / integrated · ConfirmedAura Concealment
Conceals aura through the named Nen-system technique.
Source: Hunter × Hunter — retained power system
Open linked capability →Hunter × Hunter · Stolen / integrated · ConfirmedNen Beast Creation / Control
Possesses the Nen-beast capability named in the register.
Source: Hunter × Hunter — retained power system
Open linked capability →Hunter × Hunter · Stolen / integrated · ConfirmedPost-Mortem Nen
Redirects Nen that persists or strengthens after death; protective devotion becomes a stronger lock.
Source: Hunter × Hunter — retained power system
Open linked capability →Hunter × Hunter · Stolen / integrated · ConfirmedNen Manipulation
Possesses the Nen Manipulation category named in the offence.
Source: Hunter × Hunter — retained power system
Open linked capability →Hunter × Hunter · Stolen / integrated · ConfirmedNen Conjuration
Possesses the Nen Conjuration category named in the offence.
Source: Hunter × Hunter — retained power system
Open linked capability →Hunter × Hunter · Stolen / integrated · ConfirmedNen Curses
Creates and applies Nen curses.
Source: Hunter × Hunter — retained power system
Open linked capability →JoJo’s Bizarre Adventure · Stolen / integrated · ConfirmedStand Manifestation
Manifests Stands; one custom Stand makes a spoken name summon its bearer into a sealed mirror.
Source: JoJo’s Bizarre Adventure — retained power system
Open linked capability →JoJo’s Bizarre Adventure · Stolen / integrated · ConfirmedStand Transfer and Ownership
Separates a Stand from its user and transfers control to another holder.
Source: JoJo’s Bizarre Adventure — retained power system
Open linked capability →JoJo’s Bizarre Adventure · Stolen / integrated · ConfirmedStand Arrow Awakening
Uses the Arrow system to awaken Stand capabilities.
Source: JoJo’s Bizarre Adventure — retained power system
Open linked capability →JoJo’s Bizarre Adventure · Stolen / integrated · ConfirmedStand Time Stop
Possesses the time-stop capability named in the Stand offence.
Source: JoJo’s Bizarre Adventure — retained power system
Open linked capability →JoJo’s Bizarre Adventure · Stolen / integrated · ConfirmedRequiem Evolution
Uses the Requiem Arrow event to upgrade his own interference with a prison.
Source: JoJo’s Bizarre Adventure — retained power system
Open linked capability →JoJo’s Bizarre Adventure · Stolen / integrated · ConfirmedRemote Stand Control
Controls a Stand remotely through the named capability.
Source: JoJo’s Bizarre Adventure — retained power system
Open linked capability →JoJo’s Bizarre Adventure · Stolen / integrated · ConfirmedStand Power-System Control
Takes authority over Stands and their power-system conditions.
Source: JoJo’s Bizarre Adventure — retained power system
Open linked capability →Dragon Ball, One Piece and other anime · Stolen / integrated · ConfirmedKi Manipulation and Absorption — Dragon Ball
Drains and uses ki, including energy taken from a population to power an empty ship.
Source: Dragon Ball, One Piece and other anime — retained power system
Open linked capability →Dragon Ball, One Piece and other anime · Stolen / integrated · ConfirmedFusion — Dragon Ball
Possesses the Fusion ability explicitly named in the offence.
Source: Dragon Ball, One Piece and other anime — retained power system
Open linked capability →Dragon Ball, One Piece and other anime · Stolen / integrated · ConfirmedPower-Up Transformation — Dragon Ball
Uses transformations and their power multiplication.
Source: Dragon Ball, One Piece and other anime — retained power system
Open linked capability →Dragon Ball, One Piece and other anime · Stolen / integrated · ConfirmedDragon Ball Wish-Granting Access
Controls and exploits the dragon-wish system and its wish outcomes.
Source: Dragon Ball, One Piece and other anime — retained power system
Open linked capability →Dragon Ball, One Piece and other anime · Stolen / integrated · ConfirmedDevil Fruit Powers — One Piece
Possesses the Devil Fruit powers named in the charge family and controls their power-system authority.
Source: Dragon Ball, One Piece and other anime — retained power system
Open linked capability →Dragon Ball, One Piece and other anime · Stolen / integrated · ConfirmedHaki — One Piece
Possesses Haki as explicitly named in the offence.
Source: Dragon Ball, One Piece and other anime — retained power system
Open linked capability →Dragon Ball, One Piece and other anime · Stolen / integrated · ConfirmedQuirks / Quirk Factor — My Hero Academia
Steals and uses Quirks and manipulates Quirk factors.
Source: Dragon Ball, One Piece and other anime — retained power system
Open linked capability →Dragon Ball, One Piece and other anime · Stolen / integrated · ConfirmedOne For All Interference
Controls or disrupts the One For All mechanism named by the offence.
Source: Dragon Ball, One Piece and other anime — retained power system
Open linked capability →Dragon Ball, One Piece and other anime · Stolen / integrated · ConfirmedGeass — Code Geass
Possesses the Geass capability named in the crime register.
Source: Dragon Ball, One Piece and other anime — retained power system
Open linked capability →Dragon Ball, One Piece and other anime · Stolen / integrated · ConfirmedTitan Power / Titan Inheritance — Attack on Titan
Possesses the Titan-inheritance capabilities named in the offences and controls their authority.
Source: Dragon Ball, One Piece and other anime — retained power system
Open linked capability →Dragon Ball, One Piece and other anime · Stolen / integrated · ConfirmedPaths Manipulation — Attack on Titan
Controls the Paths system named by the archive.
Source: Dragon Ball, One Piece and other anime — retained power system
Open linked capability →Dragon Ball, One Piece and other anime · Stolen / integrated · ConfirmedEldian Memory Manipulation
Alters Eldian memories through the named setting mechanism.
Source: Dragon Ball, One Piece and other anime — retained power system
Open linked capability →Dragon Ball, One Piece and other anime · Stolen / integrated · ConfirmedRumbling Control
Possesses control over the Rumbling mechanism named by the charge.
Source: Dragon Ball, One Piece and other anime — retained power system
Open linked capability →Dragon Ball, One Piece and other anime · Stolen / integrated · ConfirmedAlchemy
Possesses the alchemical capability explicitly named in the register.
Source: Dragon Ball, One Piece and other anime — retained power system
Open linked capability →Dragon Ball, One Piece and other anime · Stolen / integrated · ConfirmedDevil Contracts — Chainsaw Man
Takes contract authority and controls the agreed costs and fear-linked Devil abilities.
Source: Dragon Ball, One Piece and other anime — retained power system
Open linked capability →Dragon Ball, One Piece and other anime · Stolen / integrated · ConfirmedCommand Spells and Servant Control — Fate
Acquires a Master’s Command Spell authority and controls Servant manifestation and the Holy Grail ritual.
Source: Dragon Ball, One Piece and other anime — retained power system
Open linked capability →Dragon Ball, One Piece and other anime · Stolen / integrated · ConfirmedMagical-Girl / Soul Gem Power — Madoka Magica
Acquires authority over the Soul Gem sustaining a magical girl and controls its magic, soul custody and despair conditions.
Source: Dragon Ball, One Piece and other anime — retained power system
Open linked capability →Dragon Ball, One Piece and other anime · Stolen / integrated · ConfirmedViltrumite Physiology-System Control — Invincible
Acquires authority governing Viltrumite physiology and its physical limits. This is possession of the named physiological power system, alongside Orville’s control of its rules.
Source: Dragon Ball, One Piece and other anime — retained power system
Open linked capability →Marvel and DC · Stolen / integrated · ConfirmedSuper Speed / Speed Force
Possesses a stolen Speed Force connection and uses it to arrive before a runner carrying medicine.
Source: Super Speed / Speed Force — stolen capability
Open linked capability →Marvel and DC · Stolen / integrated · ConfirmedMutant Powers
Possesses the mutant shielding power stolen from a rescuer.
Source: Marvel and DC — retained power system
Open linked capability →Marvel and DC · Stolen / integrated · ConfirmedGamma-Power Manipulation
Possesses the gamma-power capability named by the register.
Source: Marvel and DC — retained power system
Open linked capability →Marvel and DC · Stolen / integrated · ConfirmedSymbiote Powers / Symbiosis
Possesses and controls the named symbiote and host mechanisms.
Source: Marvel and DC — retained power system
Open linked capability →Marvel and DC · Equipment-dependent · ConfirmedInfinity Stone / Infinity Gem Powers
Possesses the named Stone powers: space, time and reality are specifically recorded, and the Infinity-Gem family supplies broader authority over that system.
Source: Infinity Stone / Infinity Gem Powers
Open linked capability →Marvel and DC · Equipment-dependent · ConfirmedCosmic Cube Reality Warping
Uses a genuine Cosmic Cube to rewrite a city’s remembered consent.
Source: Cosmic Cube Reality Warping
Open linked capability →Marvel and DC · Stolen / integrated · ConfirmedPhoenix Force Hosting
Possesses the Phoenix Force hosting capability explicitly named by the charge.
Source: Marvel and DC — retained power system
Open linked capability →Marvel and DC · Stolen / integrated · ConfirmedBifrost Travel
Possesses the Bifrost transportation capability named by the charge.
Source: Marvel and DC — retained power system
Open linked capability →Marvel and DC · Stolen / integrated · ConfirmedWeb of Life and Destiny Manipulation
Controls the Web of Life and Destiny mechanism named by the register.
Source: Marvel and DC — retained power system
Open linked capability →Marvel and DC · Equipment-dependent · ConfirmedMother Box / Boom Tubes
Uses a stolen Mother Box to open Boom Tubes into holding cells.
Source: Mother Box / Boom Tubes
Open linked capability →Marvel and DC · Equipment-dependent · ConfirmedPower Ring / Emotional Spectrum
Uses a confirmed Power Ring and its recorded emotional readings. A separate Lantern Ring designation and unrestricted access to every colour of the spectrum have not been established.
Source: Power Ring / Emotional Spectrum
Open linked capability →Marvel and DC · Stolen / integrated · ConfirmedAnti-Life Equation
Possesses and uses the Anti-Life mechanism named by the offences.
Source: Marvel and DC — retained power system
Open linked capability →Marvel and DC · Stolen / integrated · ConfirmedPhantom Zone Access
Controls access to the Phantom Zone and its imprisonment mechanism.
Source: Marvel and DC — retained power system
Open linked capability →Marvel and DC · Stolen / integrated · ConfirmedIncursion and Crisis Manipulation
Controls the crossover reality-collision and Crisis mechanisms named in the register.
Source: Marvel and DC — retained power system
Open linked capability →Star Wars, television and science fiction · Stolen / integrated · ConfirmedThe Force
Possesses Force abilities through the named use and authority-theft records, including telekinesis and planted visions.
Source: Stolen Force access / retained authority
Open linked capability →Star Wars, television and science fiction · Stolen / integrated · ConfirmedJedi Mind Trick
Compels an officer to give a false report about an occupied shelter.
Source: Star Wars, television and science fiction — retained power system
Open linked capability →Star Wars, television and science fiction · Stolen / integrated · ConfirmedKyber Crystal Manipulation / Bleeding
Controls the kyber-crystal and bleeding mechanisms named by the register.
Source: Star Wars, television and science fiction — retained power system
Open linked capability →Star Wars, television and science fiction · Stolen / integrated · ConfirmedForce-Ghost Interaction
Interacts with the Force-ghost mechanism; the named case uses impersonation to exploit it.
Source: Star Wars, television and science fiction — retained power system
Open linked capability →Star Wars, television and science fiction · Stolen / integrated · ConfirmedTime Lord Regeneration Energy
Acquires regeneration energy and controls the Time Lord/fixed-point power system named by the offences.
Source: Star Wars, television and science fiction — retained power system
Open linked capability →Star Wars, television and science fiction · Equipment-dependent · ConfirmedTARDIS Time Travel
Uses a stolen TARDIS for repeated landings before home destruction.
Source: TARDIS Time Travel
Open linked capability →Star Wars, television and science fiction · Stolen / integrated · ConfirmedFixed-Point Manipulation — Doctor Who
Controls and exploits fixed points in time.
Source: Star Wars, television and science fiction — retained power system
Open linked capability →Star Wars, television and science fiction · Stolen / integrated · ConfirmedTransporter / Matter Transportation — Star Trek
Possesses the transporter capability named in the register.
Source: Star Wars, television and science fiction — retained power system
Open linked capability →Star Wars, television and science fiction · Stolen / integrated · ConfirmedHolographic Reality / Holodeck Control
Controls the holodeck system named in the archive.
Source: Star Wars, television and science fiction — retained power system
Open linked capability →Star Wars, television and science fiction · Stolen / integrated · ConfirmedWarp / Faster-Than-Light Travel
Possesses the named warp and faster-than-light travel capabilities.
Source: Star Wars, television and science fiction — retained power system
Open linked capability →Star Wars, television and science fiction · Stolen / integrated · ConfirmedBorg Assimilation-System Control
Controls the Borg mechanism named by the offence.
Source: Star Wars, television and science fiction — retained power system
Open linked capability →Star Wars, television and science fiction · Stolen / integrated · ConfirmedPortal Gun / Interdimensional Portals — Rick and Morty
Possesses and uses the portal-gun transportation capability.
Source: Star Wars, television and science fiction — retained power system
Open linked capability →Star Wars, television and science fiction · Stolen / integrated · ConfirmedCentral Finite Curve Manipulation
Controls the reality-boundary system named in the register.
Source: Star Wars, television and science fiction — retained power system
Open linked capability →Star Wars, television and science fiction · Stolen / integrated · ConfirmedMass Relay / Reaper Signal Control — Mass Effect
Controls mass-relay travel and the Reaper signal mechanisms named in the offences.
Source: Star Wars, television and science fiction — retained power system
Open linked capability →Star Wars, television and science fiction · Stolen / integrated · ConfirmedHalo Array Control
Controls the Halo Array mechanism named by the register.
Source: Star Wars, television and science fiction — retained power system
Open linked capability →Star Wars, television and science fiction · Stolen / integrated · ConfirmedAI, Android Memory and Neural Systems
Controls artificial intelligence, android memories and neural implants.
Source: Star Wars, television and science fiction — retained power system
Open linked capability →Star Wars, television and science fiction · Stolen / integrated · ConfirmedCybernetic Body / Cyberware
Possesses the cybernetic body and cyberware capabilities named in the offences.
Source: Star Wars, television and science fiction — retained power system
Open linked capability →Star Wars, television and science fiction · Stolen / integrated · ConfirmedNetrunning
Possesses the netrunning ability named by the register.
Source: Star Wars, television and science fiction — retained power system
Open linked capability →Star Wars, television and science fiction · Stolen / integrated · ConfirmedMind Uploading and Consciousness Duplication
Copies and uploads minds while controlling separate conscious instances.
Source: Star Wars, television and science fiction — retained power system
Open linked capability →Star Wars, television and science fiction · Stolen / integrated · ConfirmedMatter Replication
Uses the matter-replication capability named in the offence.
Source: Star Wars, television and science fiction — retained power system
Open linked capability →Star Wars, television and science fiction · Stolen / integrated · ConfirmedTerraforming
Possesses the terraforming capability named in the register.
Source: Star Wars, television and science fiction — retained power system
Open linked capability →Star Wars, television and science fiction · Stolen / integrated · ConfirmedWormhole Manipulation
Uses the named wormhole mechanism.
Source: Star Wars, television and science fiction — retained power system
Open linked capability →Star Wars, television and science fiction · Stolen / integrated · ConfirmedNanotechnology Manipulation
Possesses and controls the nanotechnology capability named in the offence.
Source: Star Wars, television and science fiction — retained power system
Open linked capability →Star Wars, television and science fiction · Stolen / integrated · ConfirmedSimulation Manipulation — The Matrix
Acquires authority over simulated perception, physical captivity and exits from the Matrix.
Source: Star Wars, television and science fiction — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedVideo Game Physics / Game Mechanics Manipulation
Makes save systems, respawns, inventories, progression and other game rules operate under his control.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedSAVE / LOAD / Save-State Control
Owns SAVE control and makes other inhabitants’ future depend on his approval.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedCheckpoint Manipulation
Controls the checkpoint mechanic named by the offence.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedRespawn / Resurrection-Point Manipulation
Controls resurrection destinations and access to respawn points.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedInfinite Lives
Possesses the infinite-life mechanic explicitly named by the register.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedGlitch Exploitation
Uses glitches and applies their effects across reality boundaries.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedInventory Duplication
Copies inventory contents through the named game mechanic.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedExperience / XP Manipulation
Controls experience accumulation and its benefits.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedQuest / Side-Quest Manipulation
Controls quest conditions and side-quest consequences.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedFast Travel
Possesses the fast-travel capability named in the offences.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedOut-of-Bounds Travel
Moves beyond normal map boundaries and controls access outside them.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedDebug / Cheat-System Access
Uses debug and cheat mechanisms to alter game rules.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedLoot / Drop-Rate Manipulation
Controls loot and item-drop probabilities; a recorded case sets the chance of a cure dropping to zero.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedSkill-Tree Manipulation
Controls the allocation and availability of skill-tree powers.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedRespec / Ability Reallocation
Reassigns learned abilities and progression choices.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedNew Game Plus
Possesses the New Game Plus mechanic named in the register.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedPermadeath Evasion / Manipulation
Controls the permanent-death rule named by the offence.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedCutscene Manipulation
Controls cutscene conditions and their outcomes.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedSave Scumming / Repeated Outcome Selection
Reloads to revisit choices and select outcomes.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedMod / Ruleset Manipulation
Uses modifications to change operating rules.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedCreative-Mode Access
Possesses the creative-mode mechanic named in the register.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedSurvival-Mode Manipulation
Controls survival-mode rules and conditions.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedMob Spawning
Controls entity creation through the named spawner mechanism.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedCommand-Block / Command Execution
Possesses command-block rule execution.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedInventory Weight Manipulation
Controls inventory capacity and weight rules.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedDialogue-Tree Manipulation
Controls available dialogue choices and their branches.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedProcedural Generation
Controls procedurally generated content.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedDifficulty Manipulation
Changes difficulty and its consequences.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedRollback / World-State Reversal
Reverts world states through the named rollback mechanic.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedWorld-Seed Manipulation
Controls the seed from which a game world is generated.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedNether / End Dimensional Access — Minecraft
Controls the named Minecraft dimension-access mechanisms.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Video-game mechanics and player control · Stolen / integrated · ConfirmedPlayer-Control / SOUL Manipulation — Deltarune
Takes the player-controlled SOUL’s movement and makes selected responses arrive as orders to obey him.
Source: Video-game mechanics and player control — retained power system
Open linked capability →Game-franchise powers and magical artifacts · Stolen / integrated · ConfirmedThu’um / Dragon Shouts — The Elder Scrolls
Uses a dominating Shout to force a sanctuary to kneel. Thu’um is the established name for Dragon-Language shout magic.
Source: Game-franchise powers and magical artifacts — retained power system
Open linked capability →Game-franchise powers and magical artifacts · Stolen / integrated · ConfirmedDragon Soul Absorption
Possesses the dragon-soul mechanism named by the offence.
Source: Game-franchise powers and magical artifacts — retained power system
Open linked capability →Game-franchise powers and magical artifacts · Stolen / integrated · ConfirmedSoul Gems / Soul Trapping — The Elder Scrolls
Captures and contains souls through soul gems.
Source: Game-franchise powers and magical artifacts — retained power system
Open linked capability →Game-franchise powers and magical artifacts · Stolen / integrated · ConfirmedDaedric Pact / Oblivion Authority
Controls the named Daedric pacts, seals and planes of Oblivion.
Source: Game-franchise powers and magical artifacts — retained power system
Open linked capability →Game-franchise powers and magical artifacts · Equipment-dependent · ConfirmedTriforce Wish Power — The Legend of Zelda
Acquires authority over Triforce wishes and their outcomes.
Source: Triforce Wish Power — The Legend of Zelda
Open linked capability →Game-franchise powers and magical artifacts · Equipment-dependent · ConfirmedMaster Sword
Possesses the Master Sword artifact named by the register.
Source: Master Sword
Open linked capability →Game-franchise powers and magical artifacts · Equipment-dependent · ConfirmedChaos Emerald Power — Sonic
Possesses the Chaos Emerald power system and controls its authority and Super-transformation conditions.
Source: Chaos Emerald Power — Sonic
Open linked capability →Game-franchise powers and magical artifacts · Stolen / integrated · ConfirmedKirby Copy Ability
Possesses the Copy Ability explicitly named in the offence.
Source: Game-franchise powers and magical artifacts — retained power system
Open linked capability →Game-franchise powers and magical artifacts · Equipment-dependent · ConfirmedOmnitrix Alien Transformation — Ben 10
Possesses alien genetic templates, transformations, DNA access and peak-form capabilities named by the register; controls transformation lockouts and ownership.
Source: Omnitrix Alien Transformation — Ben 10
Open linked capability →Game-franchise powers and magical artifacts · Stolen / integrated · ConfirmedCybertronian Transformation / Spark / Energon
Possesses and controls the named Transformers spark, Energon and mechanical-transformation mechanisms.
Source: Game-franchise powers and magical artifacts — retained power system
Open linked capability →Game-franchise powers and magical artifacts · Stolen / integrated · ConfirmedDevil Arms — Devil May Cry
Possesses the demonic weapons and their named power-system authority.
Source: Game-franchise powers and magical artifacts — retained power system
Open linked capability →Game-franchise powers and magical artifacts · Stolen / integrated · ConfirmedDevil Contracts / Qliphoth
Controls the named Devil-contract and Qliphoth mechanisms.
Source: Game-franchise powers and magical artifacts — retained power system
Open linked capability →Game-franchise powers and magical artifacts · Stolen / integrated · ConfirmedSin Devil Trigger
Possesses the Sin Devil Trigger transformation named by the register.
Source: Game-franchise powers and magical artifacts — retained power system
Open linked capability →Game-franchise powers and magical artifacts · Stolen / integrated · ConfirmedGuidance of Grace — Elden Ring
Controls Grace guidance and the authority it gives over the Tarnished.
Source: Game-franchise powers and magical artifacts — retained power system
Open linked capability →Game-franchise powers and magical artifacts · Stolen / integrated · ConfirmedBonfires / Undead Curse — Dark Souls
Controls bonfire access, Undead restoration and the curse system named in the register.
Source: Game-franchise powers and magical artifacts — retained power system
Open linked capability →Game-franchise powers and magical artifacts · Stolen / integrated · ConfirmedCognition / Shadows / Palace Control — Persona
Controls the distinction between real people, Shadows and cognitive Palace copies, including their exit authority.
Source: Game-franchise powers and magical artifacts — retained power system
Open linked capability →Game-franchise powers and magical artifacts · Stolen / integrated · ConfirmedBlood-Fuelled Machine Power — ULTRAKILL
Acquires authority over the blood supply sustaining machines and their maintenance rules.
Source: Game-franchise powers and magical artifacts — retained power system
Open linked capability →Game-franchise powers and magical artifacts · Stolen / integrated · ConfirmedVessel / Infection-System Control — Hollow Knight
Controls Vessel appointment and the Infection-related system named by the offence.
Source: Game-franchise powers and magical artifacts — retained power system
Open linked capability →Game-franchise powers and magical artifacts · Stolen / integrated · ConfirmedPrismo Wish-Granting / Wish Realities — Adventure Time
Acquires Prismo wish authority and controls wish-created realities and their consequences.
Source: Game-franchise powers and magical artifacts — retained power system
Open linked capability →Game-franchise powers and magical artifacts · Stolen / integrated · ConfirmedCreature Capture and Legendary / Mythical Access
Controls capture devices and the legendary/mythical creature mechanisms named by the register.
Source: Game-franchise powers and magical artifacts — retained power system
Open linked capability →Game-franchise powers and magical artifacts · Stolen / integrated · ConfirmedEvolution / Evolution Stones
Possesses evolution and evolution-stone capabilities.
Source: Game-franchise powers and magical artifacts — retained power system
Open linked capability →Game-franchise powers and magical artifacts · Stolen / integrated · ConfirmedCreature Cloning
Copies creatures through the named cloning mechanism.
Source: Game-franchise powers and magical artifacts — retained power system
Open linked capability →Game-franchise powers and magical artifacts · Stolen / integrated · ConfirmedWeather Moves
Possesses weather-altering creature moves named by the offence.
Source: Game-franchise powers and magical artifacts — retained power system
Open linked capability →Game-franchise powers and magical artifacts · Stolen / integrated · ConfirmedFossil Resurrection
Restores creatures through the fossil-resurrection mechanism.
Source: Game-franchise powers and magical artifacts — retained power system
Open linked capability →Game-franchise powers and magical artifacts · Stolen / integrated · ConfirmedMove Inheritance
Controls inherited creature moves.
Source: Game-franchise powers and magical artifacts — retained power system
Open linked capability →Game-franchise powers and magical artifacts · Stolen / integrated · ConfirmedDigivolution / Evolution Paths
Controls digital evolution paths.
Source: Game-franchise powers and magical artifacts — retained power system
Open linked capability →Game-franchise powers and magical artifacts · Stolen / integrated · ConfirmedDigital Monsters / Data Manipulation
Possesses digital-creature and data-control capabilities.
Source: Game-franchise powers and magical artifacts — retained power system
Open linked capability →Game-franchise powers and magical artifacts · Stolen / integrated · ConfirmedDigital / Creature Fusion
Combines digital creatures or other beings through the named fusion mechanisms.
Source: Game-franchise powers and magical artifacts — retained power system
Open linked capability →Magic, supernatural and horror powers · Stolen / integrated · ConfirmedMana Manipulation
Drains and uses magical energy.
Source: Magic, supernatural and horror powers — retained power system
Open linked capability →Magic, supernatural and horror powers · Stolen / integrated · ConfirmedSpell Copying / Spellbook Magic
Possesses the spell-copying and spellbook capabilities named by the register.
Source: Magic, supernatural and horror powers — retained power system
Open linked capability →Magic, supernatural and horror powers · Stolen / integrated · ConfirmedForbidden Magic
Possesses the forbidden magic named in the offence.
Source: Magic, supernatural and horror powers — retained power system
Open linked capability →Magic, supernatural and horror powers · Stolen / integrated · ConfirmedNecromancy
Uses the named necromantic capability.
Source: Magic, supernatural and horror powers — retained power system
Open linked capability →Magic, supernatural and horror powers · Stolen / integrated · ConfirmedLichdom / Phylactery
Possesses the lich and phylactery immortality mechanisms named by the register.
Source: Magic, supernatural and horror powers — retained power system
Open linked capability →Magic, supernatural and horror powers · Stolen / integrated · ConfirmedEnchantment
Possesses the named enchantment capability.
Source: Magic, supernatural and horror powers — retained power system
Open linked capability →Magic, supernatural and horror powers · Stolen / integrated · ConfirmedBlood Magic
Possesses the blood-magic capability named in the offence.
Source: Magic, supernatural and horror powers — retained power system
Open linked capability →Magic, supernatural and horror powers · Stolen / integrated · ConfirmedSoul Contracts
Makes and controls supernatural contracts governing souls.
Source: Magic, supernatural and horror powers — retained power system
Open linked capability →Magic, supernatural and horror powers · Stolen / integrated · ConfirmedRune Magic
Possesses the rune-magic capability named by the offence.
Source: Magic, supernatural and horror powers — retained power system
Open linked capability →Magic, supernatural and horror powers · Stolen / integrated · ConfirmedHorcruxes
Possesses the named soul-fragment immortality mechanism.
Source: Magic, supernatural and horror powers — retained power system
Open linked capability →Magic, supernatural and horror powers · Stolen / integrated · ConfirmedUnforgivable Curses — Harry Potter
Possesses the Unforgivable Curses named by the offence.
Source: Magic, supernatural and horror powers — retained power system
Open linked capability →Magic, supernatural and horror powers · Equipment-dependent · ConfirmedPalantír / Seeing-Stone
Possesses the named long-distance seeing artifact.
Source: Palantír / Seeing-Stone
Open linked capability →Magic, supernatural and horror powers · Equipment-dependent · ConfirmedRing of Power
Possesses the Ring of Power capability named in the register.
Source: Ring of Power
Open linked capability →Magic, supernatural and horror powers · Stolen / integrated · ConfirmedGenie / Wish Magic
Controls wishes and the genie mechanism named in the offences.
Source: Magic, supernatural and horror powers — retained power system
Open linked capability →Magic, supernatural and horror powers · Stolen / integrated · ConfirmedDivine Artifacts / Demigod Power
Possesses the divine-artifact and demigod power capabilities named by the register.
Source: Magic, supernatural and horror powers — retained power system
Open linked capability →Magic, supernatural and horror powers · Stolen / integrated · ConfirmedShapeshifting
Changes bodily shape and form.
Source: Magic, supernatural and horror powers — retained power system
Open linked capability →Magic, supernatural and horror powers · Stolen / integrated · ConfirmedNightmare and Fear Manipulation
Controls nightmares and fear.
Source: Magic, supernatural and horror powers — retained power system
Open linked capability →Magic, supernatural and horror powers · Stolen / integrated · ConfirmedHaunting / Cursed Media
Controls hauntings, cursed recordings and media-borne supernatural effects.
Source: Magic, supernatural and horror powers — retained power system
Open linked capability →Magic, supernatural and horror powers · Stolen / integrated · ConfirmedDemon Summoning / Possession
Summons demons and controls possession.
Source: Magic, supernatural and horror powers — retained power system
Open linked capability →Magic, supernatural and horror powers · Stolen / integrated · ConfirmedDeadlights
IT’s stolen extradimensional essence is permanently integrated into Orville. Its perception, fear, manifestation and survival capabilities remain available without carrying a separate object.
Source: IT / Pennywise — permanently integrated
Open linked capability →Magic, supernatural and horror powers · Stolen / integrated · ConfirmedEldritch Power Manipulation
Possesses the named eldritch/horror power mechanisms.
Source: Magic, supernatural and horror powers — retained power system
Open linked capability →Magic, supernatural and horror powers · Stolen / integrated · ConfirmedUpside Down / Spore Control
Controls the named extradimensional environment and spore mechanisms.
Source: Magic, supernatural and horror powers — retained power system
Open linked capability →Magic, supernatural and horror powers · Stolen / integrated · ConfirmedAnimatronic Soul Binding
Binds souls into animatronic vessels.
Source: Magic, supernatural and horror powers — retained power system
Open linked capability →Magic, supernatural and horror powers · Stolen / integrated · ConfirmedDream-Demon Power
Possesses the dream-demon capability named in the register.
Source: Magic, supernatural and horror powers — retained power system
Open linked capability →Magic, supernatural and horror powers · Stolen / integrated · ConfirmedCenobite / Puzzle-Box Access
Controls the named Cenobite and puzzle-box mechanisms.
Source: Magic, supernatural and horror powers — retained power system
Open linked capability →Magic, supernatural and horror powers · Equipment-dependent · ConfirmedNecronomicon Magic
Possesses the named grimoire-based supernatural capability.
Source: Necronomicon Magic
Open linked capability →Magic, supernatural and horror powers · Stolen / integrated · ConfirmedUrban-Legend / Mimic Powers
Possesses the named urban-legend and mimic mechanisms.
Source: Magic, supernatural and horror powers — retained power system
Open linked capability →Magic, supernatural and horror powers · Stolen / integrated · ConfirmedBackrooms Access
Possesses the named anomalous-space access mechanism.
Source: Magic, supernatural and horror powers — retained power system
Open linked capability →Additional movie, television and game systems · Stolen / integrated · ConfirmedWarp / Psychic-Realm Power — Warhammer 40,000
He stole a Navigator’s authority and made a refugee ship follow his route into a region where its protective field was already failing.
Source: Additional movie, television and game systems — retained power system
Open linked capability →Additional movie, television and game systems · Stolen / integrated · ConfirmedHunter’s Dream Control — Bloodborne
He took Gehrman’s place at the promised end of the hunt and told every departing hunter that accepting freedom would transfer their burden to the person they most wanted to save.
Source: Additional movie, television and game systems — retained power system
Open linked capability →Additional movie, television and game systems · Stolen / integrated · ConfirmedGhost Resurrection — Destiny
He confined a Ghost beside its fallen Guardian and permitted revival only inside a prison courtyard, turning each rescue attempt into another return to his custody.
Source: Additional movie, television and game systems — retained power system
Open linked capability →Additional movie, television and game systems · Stolen / integrated · ConfirmedThird Impact Control — Evangelion
In a Rebuild-based incident, Orville advertised a postponement of a Near Third Impact-like event and distributed supplies for the extra day. His temporal interference removed that day at the moment everyone believed they still had time, preserving their unfinished preparations as his only memorial to them.
Source: Additional movie, television and game systems — retained power system
Open linked capability →Additional movie, television and game systems · Stolen / integrated · ConfirmedVault Experiment / Simulation Control — Fallout
He built a vault where every generation was promised release on its eighteenth birthday, then falsified the calendar so no one was ever allowed to become an adult.
Source: Additional movie, television and game systems — retained power system
Open linked capability →Additional movie, television and game systems · Stolen / integrated · ConfirmedDream-Entity / Weirdness Control — Gravity Falls
He exploited his own boundary-changing powers to move the weirdness barrier around a refugee convoy, trapping its occupants with the chaos they had fled while the town appeared safe.
Source: Additional movie, television and game systems — retained power system
Open linked capability →Additional movie, television and game systems · Stolen / integrated · ConfirmedEnding Repossession — NieR
After allies had sacrificed their saved progress to support another person's recovery, he seized the resulting ending and reassigned its freedom to himself. He preserved their genuine sacrifice while removing the benefit it had bought.
Source: Additional movie, television and game systems — retained power system
Open linked capability →Additional movie, television and game systems · Equipment-dependent · ConfirmedBioweapon Control — Resident Evil
He sold relief shelters T-virus-altered guard dogs with falsified safety guarantees, then withheld the only containment equipment until the survivors accepted permanent confinement.
Source: Bioweapon Control — Resident Evil
Open linked capability →Additional movie, television and game systems · Stolen / integrated · ConfirmedManifested Guilt — Silent Hill
He implanted false memories in a visitor before they reached Silent Hill, then planted matching documents so their encounters appeared to prove a crime they had never committed. The memory manipulation is Orville’s addition.
Source: Additional movie, television and game systems — retained power system
Open linked capability →Additional movie, television and game systems · Stolen / integrated · ConfirmedRed Truth Manipulation — Umineko
Orville displayed ‘No one has been taken’ in convincing red text while hiding the island’s missing witnesses outside the submitted board. It was counterfeit authority, not a genuine red lie; he exploited the investigators’ trust to close every rescue theory and kept the absent witnesses aware of each rejected explanation.
Source: Additional movie, television and game systems — retained power system
Open linked capability →Regeneration · Stolen / integrated · ConfirmedRegeneration — via Reverse Cursed Technique
Restores injuries and regrows damaged tissue using acquired cursed healing. This is healing and regeneration, distinct from resurrection after confirmed death.
Source: Reverse Cursed Technique
Open linked capability →Regeneration · Stolen / integrated · SupportedPower regeneration — via cursed techniques
Recovery of expended or disrupted cursed capabilities through the acquired cursed system; indexed separately from regrowing a body.
Source: Acquired cursed techniques
Open linked capability →Regeneration · Stolen / integrated · ConfirmedRegenerative transformation — via Time Lord energy
Survival through regenerative renewal and transformation. Stored regeneration energy is a supply source, not proof of unlimited remaining cycles.
Source: Time Lord regeneration energy
Open linked capability →Regeneration · Personal / integrated · ConfirmedRegeneration — via Toon / Gag abilities
Cartoon damage-and-reset recovery through the retained gag physiology. It is a separate mechanism from cursed healing.
Source: Toon Force / Gag Physiology
Open linked capability →Regeneration · Stolen / integrated · SupportedRegeneration — via game / digital systems
Restoration through retained game-state and digital-body mechanisms. SAVE/LOAD and respawn remain separately indexed survival routes.
Source: Game / digital systems
Open linked capability →Regeneration · Stolen / integrated · SupportedRegeneration — via IT / Deadlights
Recovery associated with the permanently absorbed IT / Deadlights power suite. Destroying an outward manifestation does not establish destruction of its retained essence.
Source: IT / Deadlights — intrinsic
Open linked capability →Regeneration · Stolen / integrated · SupportedRegeneration — via Titan power
Bodily recovery through the acquired Titan power system. Listed as a separate source of regeneration rather than replacing Orville’s other routes.
Source: Titan power
Open linked capability →Regeneration · Equipment-dependent · SupportedRegeneration — via Omnitrix forms
Recovery available through appropriate transformation forms. It depends on the selected form and device access; not every form has identical regeneration.
Source: Omnitrix and alien templates
Open linked capability →Regeneration · Equipment-dependent · SupportedRestoration — via Chaos Emerald power
Restoration and resurrection-related applications of acquired Emerald power. Exact restoration scope follows the linked incidents rather than assuming unlimited healing.
Source: Chaos Emeralds
Open linked capability →Regeneration · Stolen / integrated · UnconfirmedMetamorphic regeneration — via IT
Possible recovery through changing manifestation or form within the absorbed IT suite. Kept distinct from the established Deadlights acquisition.
Source: IT / Deadlights
Open linked capability →Immortality · Personal / integrated · ConfirmedPerpetual / base immortality
Orville’s continuing existence is not limited to an ordinary mortal lifespan. This records perpetual survival, not a claim that every conceivable destruction is impossible.
Source: Orville — base / perpetual
Open linked capability →Immortality · Equipment-dependent · ConfirmedReliant immortality — via Horcrux
A separated fragment of Orville’s own soul anchors continued survival. This is dependent on the Horcrux rather than ordinary bodily durability.
Source: Horcrux
Open linked capability →Immortality · Equipment-dependent · ConfirmedReliant resurrection — via soul anchors
Return is sustained by an external soul anchor such as a phylactery or Horcrux. Anchor-based return and repairing an intact body are different mechanisms.
Source: Phylactery / Horcrux
Open linked capability →Immortality · Personal / integrated · ConfirmedCartoon survival — via Toon / Gag
Continues through outcomes resolved by cartoon or gag logic. This mechanism overlaps in result with regeneration but uses its own retained rules.
Source: Toon Force / Gag Physiology
Open linked capability →Immortality · Stolen / integrated · ConfirmedRetroactive survival — via SAVE / LOAD
Restores a prior saved state so a fatal result does not remain the current state. The earlier route is retained separately from physically healing the fatal injury.
Source: SAVE / LOAD / game-state control
Open linked capability →Immortality · Stolen / integrated · ConfirmedMultiple-life survival — via Time Lord regeneration
Regenerative renewal supplies additional survival cycles through the acquired Time Lord mechanism. A finite cycle is not equivalent to endless invulnerability.
Source: Time Lord regeneration
Open linked capability →Immortality · Stolen / integrated · ConfirmedNarrative survival — via Plot Armour
Stolen survival guarantees and narrative protection provide a separate route for avoiding an otherwise fatal outcome.
Source: Stolen Plot Armour
Open linked capability →Immortality · Stolen / integrated · SupportedConcept-dependent immortality — via Deadlights / fear
The retained extradimensional essence and fear-associated existence give a concept-dependent survival route beyond a single outward body.
Source: IT / Deadlights / fear embodiment
Open linked capability →Immortality · Stolen / integrated · SupportedNigh-Absolute immortality — conditional classification
A conditional classification of the retained concept-dependent survival route. Dependence on its underlying essence or concept remains part of the classification; it is not Absolute Immortality.
Source: Concept-dependent survival
Open linked capability →Immortality · Personal / integrated · ConfirmedConsciousness preservation beyond bodily death
Preserves awareness after destruction of a body or transfers it into another vessel. Orville’s control of this process is recorded independently from whether he is its subject.
Source: Soul / consciousness manipulation
Open linked capability →Immortality · Unresolved · UnconfirmedAbsolute Immortality — unresolved
No confirmed classification establishes survival against every possible mechanism without conditions. Preserved as an unresolved possibility rather than a confirmed capability.
Source: No unconditional route established
Open linked capability →Artifact-derived abilities · Equipment-dependent · ConfirmedReality Warping — via Cosmic Cube
Rewrites reality through the genuine acquired Cube.
Source: Cosmic Cube
Open linked capability →Artifact-derived abilities · Equipment-dependent · ConfirmedReality Warping — via Infinity Stones / Infinity Gems
A separate artifact route for altering reality through the retained Stone / Gem system.
Source: Infinity Stones / Infinity Gems
Open linked capability →Artifact-derived abilities · Equipment-dependent · ConfirmedWish-Granting — via Triforce
Exercises acquired wish authority through the Triforce route.
Source: Triforce
Open linked capability →Artifact-derived abilities · Equipment-dependent · ConfirmedTime Manipulation — via Infinity Stones / Infinity Gems
Temporal control through the Time Stone / Gem route, distinct from personal time control.
Source: Infinity Stones / Infinity Gems
Open linked capability →Artifact-derived abilities · Equipment-dependent · ConfirmedTime Travel — via TARDIS
Travels through time using the stolen vessel.
Source: TARDIS
Open linked capability →Artifact-derived abilities · Equipment-dependent · ConfirmedDimensional Travel — via Mother Box
Opens equipment-based Boom Tubes into other locations or custody.
Source: Mother Box
Open linked capability →Artifact-derived abilities · Equipment-dependent · ConfirmedPortal Creation — via Portal gun
Produces portals through an acquired device instead of his personal portal ability.
Source: Portal gun
Open linked capability →Artifact-derived abilities · Equipment-dependent · ConfirmedTransformation — via Omnitrix and alien templates
Accesses alien genetic transformations through the retained device and templates.
Source: Omnitrix and alien templates
Open linked capability →Artifact-derived abilities · Equipment-dependent · ConfirmedObservation — via Palantír
Uses the seeing-stone as a separate remote-observation route.
Source: Palantír
Open linked capability →Artifact-derived abilities · Equipment-dependent · ConfirmedSpellcasting — via Wands
Casts through retained magical implements, separate from personal mana and curse systems.
Source: Wands
Open linked capability →Artifact-derived abilities · Equipment-dependent · ConfirmedWish / restoration access — via Chaos Emeralds
Retains a separate Emerald-derived route to the effects in the linked records.
Source: Chaos Emeralds
Open linked capability →Acquisition & control · Stolen / integrated · ConfirmedThe Almighty — stolen future sight
Orville confiscates future authority while leaving Yhwach able to foresee the humiliations he can no longer change. The stolen sight is retained in the current custody mechanism.
Source: Yhwach — confiscated future sight
Open linked capability →Mind, soul & body · Stolen / integrated · ConfirmedKyōka Suigetsu — confiscated hypnosis
Orville confiscates Kyōka Suigetsu and uses hypnosis to stage a false escape conspiracy around Aizen. The actors are real captives; the perceived escape is controlled.
Source: Sōsuke Aizen — stolen weapon and hypnosis
Open linked capability →Time & causality · Personal / integrated · ConfirmedGold Experience Requiem — commandeered reset
Orville takes control of Requiem’s reset route. Victims’ escape attempts reset while their memories remain, and Giorno returns to the moment of his failure.
Source: Giorno Giovanna — imposed Requiem control
Open linked capability →Acquisition & control · Personal / integrated · ConfirmedPenance punishment redirection
Allows the Penance Stare to connect while redirecting its punishment onto surviving victims. The intervention documents redirection; it does not establish permanent possession of every Ghost Rider power.
Source: Ghost Rider encounter — imposed redirection
Open linked capability →Mind, soul & body · Personal / integrated · ConfirmedWarning / command voice appropriation
Uses another person’s genuine voice or recognised authority to deliver instructions before their real objection can reach those obeying. Voice theft and delayed warnings are independently recorded.
Source: Wonder Woman and Knull — stolen command voices
Open linked capability →Acquired ability routes · Stolen / integrated · ConfirmedTelekinesis — via the Force
A permanently acquired Force route for moving and restraining matter, alongside Orville’s other telekinetic applications.
Source: The Force
Open linked capability →Acquired ability routes · Stolen / integrated · ConfirmedMind influence — via the Force
Uses acquired mind tricks as a separate route to coercion and influence.
Source: The Force
Open linked capability →Acquired ability routes · Stolen / integrated · ConfirmedVision manipulation — via the Force
Plants or redirects Force-associated visions through retained access to that system.
Source: The Force
Open linked capability →Acquired ability routes · Stolen / integrated · ConfirmedCursed-energy perception — via Six Eyes
Uses the eyes claimed from Gojo to perceive cursed energy with exceptional precision. Gojo’s residual awareness remains bound to the same viewpoint.
Source: Satoru Gojo / Six Eyes
Open linked capability →Acquired ability routes · Stolen / integrated · ConfirmedShapeshifting — via IT / Deadlights
A manifestation-changing route within the permanently retained IT power suite, alongside Orville’s independent identity and body manipulation.
Source: IT / Deadlights
Open linked capability →Acquired ability routes · Stolen / integrated · ConfirmedFear manipulation — via IT / Deadlights
Uses the retained fear-associated capabilities of IT. The stolen essence is intrinsic rather than a carried artifact.
Source: IT / Deadlights
Open linked capability →Acquired ability routes · Stolen / integrated · ConfirmedPerception interference — via IT / Deadlights
Disrupts perception and navigation through the absorbed Deadlights route.
Source: IT / Deadlights
Open linked capability →Acquired ability routes · Stolen / integrated · ConfirmedNon-physical interaction — via IT / Deadlights
Operates on an extradimensional essence and non-physical manifestations through the permanently retained suite.
Source: IT / Deadlights
Open linked capability →Acquired ability routes · Personal / integrated · ConfirmedReality Warping — via Toon / Gag
Makes impossible effects operate according to cartoon and gag logic. It remains separate from personal rule manipulation and artifact-derived reality warping.
Source: Toon Force / Gag Physiology
Open linked capability →Artifact-derived abilities · Equipment-dependent · ConfirmedSpace manipulation — via Infinity Stone / Gem
Spatial access, displacement and dimensional travel through the Space Stone route.
Source: Space Stone / Gem
Open linked capability →Artifact-derived abilities · Equipment-dependent · ConfirmedTime manipulation — via Infinity Stone / Gem
Temporal resets and timeline interference through the Time Stone route.
Source: Time Stone / Gem
Open linked capability →Artifact-derived abilities · Equipment-dependent · ConfirmedReality manipulation — via Infinity Stone / Gem
Reality alteration through the retained Reality Stone route.
Source: Reality Stone / Gem
Open linked capability →Artifact-derived abilities · Equipment-dependent · ConfirmedMind manipulation — via Infinity Stone / Gem
A Mind Stone / Gem route within the acquired six-domain system; separate from Orville’s own mind manipulation.
Source: Mind Stone / Gem
Open linked capability →Artifact-derived abilities · Equipment-dependent · ConfirmedSoul manipulation — via Infinity Stone / Gem
A Soul Stone / Gem route for the soul-related effects in the retained system.
Source: Soul Stone / Gem
Open linked capability →Artifact-derived abilities · Equipment-dependent · ConfirmedPower manipulation — via Infinity Stone / Gem
A Power Stone / Gem route within the retained system, separate from personal energy absorption and power theft.
Source: Power Stone / Gem
Open linked capability →Arsenal · WeaponsLightsaber
A stolen lightsaber is recorded in possession and pedestrian-zone use. The weapon is distinct from Force powers; its kyber crystal has its own custody record.
Open linked arsenal entry →Arsenal · Relics & componentsKyber crystals
Stolen and bled kyber crystals, including a crystal installed in a ceremonial lamp. Crystal possession and lightsaber possession are separately documented.
Open linked arsenal entry →Arsenal · Transformation systemsOmnitrix and alien templates
Operational alien transformations and stolen genetic templates. Exact device version and the complete transformation library remain unspecified.
Open linked arsenal entry →Arsenal · Reality artifactsInfinity Stones / Infinity Gems
The retained system supplies Space, Time, Reality, Mind, Soul and Power routes. Individual applications are indexed separately rather than merged with Orville’s own powers.
Open linked arsenal entry →Arsenal · Reality artifactsCosmic Cube
A genuine Cube is used to alter reality and remembered consent. Counterfeit Cube sales are distinct from the genuine retained artifact.
Open linked arsenal entry →Arsenal · Travel & technologyMother Box
Operational dimensional transport and Boom Tubes, including transport into custody.
Open linked arsenal entry →Arsenal · Reality artifactsChaos Emeralds
Acquired Emerald power and recorded Super-transformation interference. The exact number of retained Emeralds is not specified.
Open linked arsenal entry →Arsenal · Reality artifactsTriforce
Retained wish authority and interference with petitions and their outcomes. It provides a separate wish route from Orville’s own reality manipulation.
Open linked arsenal entry →Arsenal · WeaponsMaster Sword
The archive records Master Sword misuse. It is listed separately from Triforce wish authority.
Open linked arsenal entry →Arsenal · Travel & technologyTARDIS
Stolen time-travel vessel used for repeated landings before a destruction event; travel access remains separate from Orville’s personal temporal control.
Open linked arsenal entry →Arsenal · Relics & componentsPower Ring
A confirmed Power Ring used for emotional readings. The register does not separately establish a Lantern Ring model or every emotional-spectrum power.
Open linked arsenal entry →Arsenal · Survival anchorsHorcrux
A fragment of Orville’s own soul was placed in a memorial. This is an object-dependent survival anchor rather than ordinary bodily healing.
Open linked arsenal entry →Arsenal · Survival anchorsPhylactery
A concealed lich-survival anchor, with recorded concealment and trafficking. The mechanism depends on its anchor and is not Absolute Immortality.
Open linked arsenal entry →Arsenal · WeaponsWands
Command-keyed wands and wand-storage offences document physical spellcasting implements.
Open linked arsenal entry →Arsenal · Observation & occultPalantír
The Orthanc seeing-stone is used to observe refugees and manipulate the information reaching other observers.
Open linked arsenal entry →Arsenal · Observation & occultNecronomicon / occult texts
A stolen occult text and cursed copies are recorded. The cursed copies’ behaviour also involves Orville’s separate curse and captivity powers.
Open linked arsenal entry →Arsenal · Travel & technologyPortal gun
An equipment route for interdimensional portals, separate from Orville’s own portal creation.
Open linked arsenal entry →Arsenal · Survival anchorsSoul gems
Soul containers and soul-trapping implements. Individual occupants and mechanisms depend on the linked records.
Open linked arsenal entry →Arsenal · Transformation systemsStand Arrow
An awakening or Requiem implement, separate from the acquired Stand and its abilities.
Open linked arsenal entry →Arsenal · WeaponsZanpakutō
A spiritual weapon system. Weapon possession and Bankai or spiritual-energy control have separate entries.
Open linked arsenal entry →Arsenal · WeaponsDevil Arms
Recorded demonic weapons; separate from Dante’s retained coat and current regeneration custody.
Open linked arsenal entry →Arsenal · Relics & componentsRing of Power
A named ring artifact. It is distinct from the Power Ring in the emotional-spectrum records.
Open linked arsenal entry →Arsenal · Relics & componentsKryptonite
Acquired material used to incapacitate Superman; prepared and served in the failed intervention.
Open linked arsenal entry →Arsenal · Survival anchorsTime Lord regeneration-energy jars
Stored acquired regeneration energy. The supply route is distinct from the regenerative transformation ability.
Open linked arsenal entry →Arsenal · Travel & technologyCommand blocks
World-command implements. Command access is catalogued separately as a game-rule capability.
Open linked arsenal entry →Arsenal · Transformation systemsEvolution stones
Recorded transformation implements; individual evolution routes are indexed in the powers catalogue.
Open linked arsenal entry →Arsenal · Observation & occultCenobite puzzle box
An occult access mechanism associated with the recorded puzzle-box and Cenobite system.
Open linked arsenal entry →Arsenal · Custody instrumentsMjolnir — Protection of Asgard
Kept simply as a trophy beside the shelter casualty register. No continuing consciousness attributed to Thor in this exhibit.
Open linked arsenal entry →Arsenal · Custody instrumentsWanda’s voice and consciousness in a wind-up music box
Wound to awaken Wanda and make her recite the names on the reunification casualty register. Aware only while the mechanism is wound; inactive between winding cycles.
Open linked arsenal entry →Arsenal · Custody instrumentsThe Lasso of Truth around Diana’s repeating warning
Kept tied around the recording, retaining Diana’s powerless soul and consciousness. Diana continuously aware through the lasso; no control over playback or movement.
Open linked arsenal entry →Arsenal · Custody instrumentsSolar-charged heart in lead glass
Bedside pull-chain lamp responding to distress calls UNKNOWN
Open linked arsenal entry →Arsenal · Custody instrumentsThe King’s Place Setting — utensils made from Sukuna’s remains
Used as a matching kitchen set. Shrine is separately confiscated and used to prepare meals. Sukuna’s consciousness is bound to the set and aware of its use.
Open linked arsenal entry →Arsenal · Custody instrumentsYhwach’s future-sight sealed in a black mirror
Kept as a captive prediction exhibit showing the next imposed event. Yhwach continuously aware; agency over futures removed.
Open linked arsenal entry →Arsenal · Custody instrumentsThe Requiem Arrow beside a rescue counter reading 0
Kept as a trophy beside the continuing reset mechanism. Giorno consciously returned after death; captives remain aware across resets.
Open linked arsenal entry →Arsenal · Custody instrumentsThe Tribunal’s central face as a compulsory speaking seal
Kept to recite the imposed judgments and the objections they overrode. Judgment awareness retained; independent authority removed.
Open linked arsenal entry →Arsenal · Custody instrumentsThe Spectre’s wrath in an innocence-recital reliquary
Kept as a captive voice correcting the accusation it was forced to enact. Aware divine wrath retained; independent agency removed.
Open linked arsenal entry →Arsenal · Custody instrumentsKnull’s severed dominion link containing the final order
Kept as a trophy; no further dominion commands recorded. No surviving Knull consciousness attributed to the retained link.
Open linked arsenal entry →Arsenal · WeaponsKyōka Suigetsu
Confiscated from Aizen; the current intervention records its hypnosis in Orville’s false escape conspiracy.
Open linked arsenal entry →